Revamp of Orr Temples
Temple of Orr are a part of Guild wars 2 end game. Those Temples should be something fun to do and something people will want to do a lot. Some change are needed to make that happen. Some temples are less fun than others.
Some change that could be made to make them more appealing.
Reward
Players want rewards. If the rewards aren’t great we won’t do it and we will do somthing else that give better rewards. Melandru (before change) and Grenth have the best finish event where undred of servant rush the temple and we have to protect something or someone for some time. Those monsters was more rewarding than the chest. There was a lot of crafting material, and item to sell. Even if we have done those temples it was still rewarding to do it again. Every others temple should have that kind of ending event. So we will want to do those temple again and again. And more people we have more monsters we got so we will want to do those event with a lot of players.
Fun
Players want to have fun playing the game. Escorting a group of NPC with a moral bar isn’t fun, because guildwars 2 is a action oriented game. We can play the game the way we want to play it and we don’t always have the support to keep the moral up from those NPC. But a NPC with health bar that we can revive is more fun. We know that we probably won’t be able to support him and he may die, but we will be able to revive him and keep going. That approach is better for players than the moral one. The best example is balthasar and melandru, we have to escort them to the temple. But the Melandru group is funnier and more appealing for the player than the moral escort of Balthasar.
Server pride
Players want server pride. Temple can give that. Now we know on which are open with some API website. But you (arenanet) can do somthing better. There is a timer on Balthasar priest, we have to kill him in that amount of time. Imagine if there was a place where we can see how fast a server kill a Temple priest and those server was ranked. So you put a timer on every Priest. We have to kill him in that amount of time and the best time is saved somewhere. So we can see which server was the fastest to beat the Priest and try to beat that record.
Difficulty
Players want hard stuff to do. We love boss fight, it should be the hardest part of the event. Grenth have a moral bar that should be remove and a timer (server pride) should be put instead. Remember moral bar is not fun. Timer are trilling, finishing something before at the last second, or comparing with last time, trying to do it faster… Timer for Temple Priest will be really nice.
Failing
Player want failing…. wait not really but still. If we succeed everytime those event will become boring. The scaling of those event is really important. One shotting instat death boss isn’t fun, but one shotting boss for some attack is ok. If we die and we are in the wounded state it’s ok we can still have some hope. But when we drop from 80% hp to instat death witout any wounded state isn’t fun at all.
Positive not Negative effect
Player want positive effect. When a Temple is contested you have negative effect on is shrine. Those should be change to positive effect when shire aren’t constested. So we will have the impression we are doing something right for the old gods and they are still listening. It’s more appealing to do something to have bonus instead of doing something to remove negative effect.
The change that could be made.
- Every Temple Priest have a timer.
- Every ending Temple event have a rush event with undred mobs.
- Remove Moral Bar and replace them for a health bar.
- Add a API timer for Priest death
- Take time to inspect Priest Boss Mechanic and scaling.
- Positive effect over negative effect
Thanks for reading.
(edited by Ghaste.2419)