Revamp Trait Reset
It removes the requirement to travel, load screen, and return to change traits,
they already offer a way around it through the gem store
Northern Shiverpeaks
It removes the requirement to travel, load screen, and return to change traits,
they already offer a way around it through the gem store
ha..haha..hahaahahaha ohh money grab :P
It removes the requirement to travel, load screen, and return to change traits,
they already offer a way around it through the gem store
ha..haha..hahaahahaha ohh money grab :P
If that’s how you want to interpret it.
I prefer to look at it as being a “hey guys, we don’t want you retraiting for every encounter”.
It removes the requirement to travel, load screen, and return to change traits,
they already offer a way around it through the gem store
ha..haha..hahaahahaha ohh money grab :P
If that’s how you want to interpret it.
I prefer to look at it as being a “hey guys, we don’t want you retraiting for every encounter”.
ok ok, valid, but how about perhaps adding at least 1 retrait NPC in every zone? or perhaps you can only use the instant-retrait when within a certain range of a Waypoint?
It is similar, but there are alot of times, when I just want to change a few points here and there, not an entire reroll, because I tend to like testing various trait combinations, which can’t happen too well in the middle of LA.
It removes the requirement to travel, load screen, and return to change traits,
they already offer a way around it through the gem store
ha..haha..hahaahahaha ohh money grab :P
If that’s how you want to interpret it.
I prefer to look at it as being a “hey guys, we don’t want you retraiting for every encounter”.
ok ok, valid, but how about perhaps adding at least 1 retrait NPC in every zone? or perhaps you can only use the instant-retrait when within a certain range of a Waypoint?
It is similar, but there are alot of times, when I just want to change a few points here and there, not an entire reroll, because I tend to like testing various trait combinations, which can’t happen too well in the middle of LA.
It was clearly designed to contribute to the gold sink necessary to counter balance the new gold generated to curb inflation as much as possible.
Too bad the TP and crafting were handled in such a way that all those methods failed.
Not to mention things like CoF p1 and Queen’s pavilion were left unattended for too long and have left their irreparable mark on the economy.
Strange, maybe it is just me, but I figure people would change traits (even just a few) more often, thus spending more of the in-game gold…with it being hard to access, then it would be harder to get people to spend money on it on a whim….kinda like Impulse Buying.