Revamp legendary weapon concept!

Revamp legendary weapon concept!

in Suggestions

Posted by: Zacchary.6183

Zacchary.6183

Legendaries are not working as they were intended. People are giving up the Legendary quest left and right because they either do not have the time or the money. This discourages a majority of the public and leaves them feeling excluded from the (supposedly) best things this game has to offer.

The next best thing is Named Exotic Weapons.

Crafting named exos feels more like an achievement then finally getting the last bit of mats for the Legendary because, in the end, crafting named exos makes me feel rewarded every step. It was my motivation to keep going. Making the Corrupted Sword I have was a nice quest. Fighting the RNG and farming sellable items that eventually won me more lodestones rewarded me with a sense of accomplishment every time I got one. After those 5 days, I slapped my sigil of choice on there and showed it off to everyone. They ignored me, but that didn’t stop me because to me my hard work paid off. That is what a Legendary should feel like.

But it doesn’t because after weeks of saving and farming I get a “Gift”, which only serves to take up space in my bags until I can use it and 3 more “Gifts” to craft another “Gift”.

My thoughts when I found out.

Lets not forget that I have to join the army of grinders for the rare chance that I might quasi-possibly get one of the precursors…. maybe. Otherwise, I would have to grind for weeks to buy that too. In the end, Legendary weapons are a testament to the legendary amount of life one does not have. Of course you could always buy it, but there are not alot of people who would spend $600+ on a weapon skin.

We understand this game was designed to transcend the standards of MMOs but there is no way you can force the populace to transcend with you. People are going to wallow in the mud of standardization because that is how they conduct themselves. No amount of dangling them in the TP will ever make someone jump for it unless they are that weak. That obstacle course you’ve placed in front of us does not show us that transcending vision you had for these weapons and the ultimate prize placed at the end of the course is nothing but a weapon skin. Why would I want to do that or the “Insert $600 to skip the course” door when I could use everything I have earned towards my alts or friends?

Revamp legendary weapon concept!

in Suggestions

Posted by: Zacchary.6183

Zacchary.6183

So this is my Idea:

It all starts off with the personal story. (cutscene) Some time during the storyline your character finds this warped piece metal on the ground. When your character picks it up and stares at it visions begin to flood their mind. These visions show a decimated world. All that stands is a massive dragon and the silhouette of a soldier challenging the dragon. The vision changes into their battle which was waged on mountains and in the sky both seemingly inexhaustible in power. Then your character sees the dragon slain and falling from the sky as the soldier watches, nearly defeated and bleeding out. A moment of silence before the dragon whispers a final word and explodes. The soldier is consumed in light and your character snaps back to reality. You then obtain a [Mysterious Metal] which will be the base of your Legendary weapon/armor/trinket. This is not tradeable.

Later on, your character finds a peculiar anvil asside a very weird forge and a hammer. This place becomes a Pact base and the anvil and forge provide the interface for upgrading your Legendary. This lets you customize the name, stats, looks, special effects, F button attacks and attack/armor effects (compared to sigils). This anvil can also allow you to reset your Legendary by removing every item you’ve put towards your Legendary. Doing so however will not give you all of your materials back. There upgrade limit is high to the amount of stats and effects you may place on these BUT the mat costs increase the more you upgrade.

Upgrade materials for these weapons are found as guaranteed drops in events although this type of drop only occurs once per day per event. These mats are also SBoA.

If done properly, it would turn combat from this into something close to this. Players will get rewarded every step in their Legendary’s development. Those who are persistent will get farther. People have another way to show off their kitten.