Revamp of low/medium level zones ASAP.

Revamp of low/medium level zones ASAP.

in Suggestions

Posted by: NeHoMaR.9812

NeHoMaR.9812

This game need ASAP the revamp of low/medium level zones, with dailies, exotic/ascended armor/wepons NPCs, double xp/karma/gold, etc.

I have 700 hours of gameplay and I don’t play fractals at all, it’s good but I don’t like “farming”, I am playing a level 30 guardian right now, and the only I see are empty zones, that’s really sad because doing events/tasks alone is not fun.

This problem is big and seriously important for GW2 future; The new players, that got the game recently, are forced to play in empty zones, and that’s the first impression they have of the game. Plus, some people like me, are not particularly exited at all about fractals or that new zone with big crabs; There are already really beautiful zones in the game, very well designed and developed, but are empty, so ArenaNet, if you read this, make something now! please!

Revamp of low/medium level zones ASAP.

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Posted by: TheReturning.8251

TheReturning.8251

I say underflow servers!

Revamp of low/medium level zones ASAP.

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Posted by: Ronah.2869

Ronah.2869

I say underflow servers!

Yes, unite the PvE players for God’s sake. Why do you split us between servers for some WvW reason. I dont give a […] about WvW so why am I forced to play in separate servers?

Revamp of low/medium level zones ASAP.

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Posted by: NeHoMaR.9812

NeHoMaR.9812

I play WvW a lot, and I love it, I don’t think this is a “server” or “population” problem. They (ArenaNet) must make people GET OUT of Orr, Fractals, Lion Arch, etc., and make they go to the other zones of the game, that like I said, are really beautiful and well designed and developed, but empty.

Revamp of low/medium level zones ASAP.

in Suggestions

Posted by: Bahamadude.4925

Bahamadude.4925

I’ll forever say this. 50+ servers is too much for any freaking mmorpg. i can understand needing several servers for euro, players and east and west us players, but over 50 is EXTREME in my opinion.

To add to this, the speed of leveling is so high that it means players only really spend a few days on a map before moving on as opposed to a normal mmo where you linger for a while because you level up slower. Don’t get me wrong, i like the lack of grinding in this game, but that same grinding is the sole factor that kept players in one general area for weeks.

The Dynamic events are a great concept that didn’t take into account that when players move past the level of the map, they are unlikely to go back and honestly, why should they? We can say things like “they need to do things to get players out of orr!” But what CAN be done? Adding dungeons? Little pointless mini-games? I always here people say get people out of orr but i have et to see anyone give a suggestion as to HOW to go about doing that.

I would love to see more PVE content. i personally suggested making certain maps conquerable by NPC factions and have a set up similar to wvwvw to fight off the attack. I think that would have livened up some of the maps.