Revamp the dungeon boss system - Remove 'running back from waypoint'

Revamp the dungeon boss system - Remove 'running back from waypoint'

in Suggestions

Posted by: MrPhazon.1370

MrPhazon.1370

Hi,

I personally thinks that the ‘running back from waypoint until it dies’ feels a bit buggy.
In every game that I have ever played, a boss fight is an:‘isolated battle that you got only one chance for’ And this is some classy rule that I think really works!
I would suggest closing the doors after starting a boss encounter. Would be much more challenging for the group!

Greets!

Revamp the dungeon boss system - Remove 'running back from waypoint'

in Suggestions

Posted by: SevenSigma.7462

SevenSigma.7462

Considering that you only get the tokens when you kill the boss, that would be extremely frustrating. I’m all for dungeons being hard, but no second chances? What is this, Demon Souls?
In the current system, if everyone waypoints back the boss resets, so someone has to stay alive and fighting while the rest runs back. If the team wipes, the boss fight starts over from the beginning. Seems fair to me.

Revamp the dungeon boss system - Remove 'running back from waypoint'

in Suggestions

Posted by: Gustoril.4195

Gustoril.4195

The problem is in this game, we cannot control the boss fight, no tanks or healers so basically is comes down to survival and keeping the boss in combat until defeated.

Sounds cheap, not structured and silly compared to other MMO’s successful dungeons/raid system, But apparently they are working on it.

This is all experimental atm ya see.

Revamp the dungeon boss system - Remove 'running back from waypoint'

in Suggestions

Posted by: SevenSigma.7462

SevenSigma.7462

What you call cheap, silly and not structured I call dynamic and interesting. Combat is way better when everyone has to look out for themselves instead of spamming the same rotation of skills.

Not to say there aren’t silly boss fights (the AFK boss in TA), but those are few and far between.