INTRODUCTION TO THE POST
Hello everyone, I’m bothered about the dungeon system we have. People actually do dungeons to farm some money or get cool stuff we can purchase with tokens. That way, we skip cinematics and skip some content to speed up the process to get the money or the tokens. I don’t think ANet wanted this, and we know sometimes it gets really boring to play the same dungeon over and over again. We need a really new dungeon system.
Back in time, when I completed my first story mode dungeon, which was AC, I was really excited because the story was interesting, I had an unique experience, and the final reward was my first rare I got and I was like: OH MY GOD, this piece of armor is the best I can gear right now!
What happened next? I did the explorable mode, and my party wanted to skip cinematics to speed up the run. That was okay, but then suddenly they started to skip some content and I didn’t enjoy it. The last thing that dissapointed me was the reward. Just money and tokens! I wanted a cool piece of armor like the one I got in the story.
We are doing this over and over again and it gets boring, as I said before. We also want cool stuff from completing a dungeon, not to farm tokens.
A SYSTEM THAT COULD WORK
There will be three points I want to discuss here and are the following:
- Rebalance.
- Dungeon modes.
- Rewards.
Let’s start:
ANet wanted “to rebalance them, awarding more tokens, and making them more fun to play.” That is alright.
1- Rebalance:
- Creatures in general:
- Creatures from PvE:
- Add them more skills,
- more mobility (some creatures are really static),
- a little more health points.
- Creatures from dungeons:
- Add them many more skills,
- more mobility and interesting,
- less damage and more health points
- higher drop chance of rares and unique stuff
2- Dungeon modes:
That one is really interesting. That may be like a scavenger hunt to get the precursor, and might be a cool and hard way to get it.
There could be three ways to complete a dungeon:
- Story.
- (LV80) Explorable: You can only join to the explorable mode once you have done the story (as always). It’s a mix of all paths, and it’s never the same, it changes everytime you enter again. They are larger, and the enemies are harder to beat. You can only do it once a day per dungeon. You can only enter if you are lv80.
- Paths: You can only choose the first path of the first dungeon you can enter: Ascalonian Catacombs. The second path is locked until the first path is completed. The same happens to the third one. When you are done with all the paths, the following dungeon is Caucecus’s Manor and so on. This is where the scavenger hunt starts. Any path can’t be repeated. The progress is saved and doesn’t reset.
The difficulty of each path and dungeon should go increasing, as well as increasing the chance to get really rare items.
3- Dungeon Rewards:
- Chests:
There is only one chest at the end of the dungeon, it could be more like a dragon or temple chest. It awards rare stuff and a random number of tokens, from 20 to 60.
It appears in all the dungeon modes, fitting the level of the dungeon done.
- Final reward:
- Story: Remains the same.
- Explorable: Random exotic item that fits with your profession, plus 120 tokens and 50 silver. Why so many rewards? Well, as said before, it’s actually more harder, larger and can be once a day.
- Paths:
Let’s say we are doing Ascalonian Catacombs.
- First path: Ticket to get an exotic lv35 type of weapon you want, with the stats you want. That weapon also include another stat which is 5% damage to ghosts, and a unused sigil slot. You also gain 60 tokens and 10 silver and some exp.
- Second path: Ticket to get an exotic lv35 type of weapon you want, with the stats you want. That weapon also include another stat which is 5% damage to ghosts, and a unused sigil slot. You also gain 60 tokens and 15 silver and some exp.
- Third path: Ticket to get full exotic armor lv35, with the stats you want.
Unused rune slot. You also gain 60 tokens and 20 silver and some exp.
Those rewards fit the dungeon level you are doing. Also the silver keep increasing as the difficulty of the path you’re doing.
The last path from arah, which has four paths, gives you the precursor weapon you want, and you also get the title “Precursor”
- Tokens:
The pieces of armor and weapons have no longer stats and are skins. You can only purchase armor and weapon skins, runes, potions and the gift with dungeon tokens. All prices remain the same.
And that is all. Thanks for reading this post and hopefully you support me with this idea,
JGar.
(edited by JGar.4103)