Revamping the Lieutenant Dragon Events

Revamping the Lieutenant Dragon Events

in Suggestions

Posted by: Gunsei.4870

Gunsei.4870

I have a problem and I would like to suggest a solution.

The first few times I did the events against the huge dragon lieutenants (Claw of Jormag, Shatterer, Tequatl the Sunless), I was awed and had a lot of fun. Having seen the videos made of them during the beta, I was thrilled to participate in the different ways offered to the player in helping to defeat them. The problem was at the time that concentrating on what was happening around rather then simply damaging the dragon directly made me more then once end up with a bronze or silver participation level rather then a gold one.

Nowadays however, I’ve noticed that I have fallen prey to the same attitude most players have toward those three events, which is : find the safe spot from where you can shoot, congregate and slowly get that dragon health bar down with ranged auto-attacks, with the occasional charge in when luck makes the dragon take a hit from one of the optional objectives in the fights (i.e. Asura Laser or Golem bomb).

I have a simple suggestion to completely change the current dynamics of those fights : make the dragons invulnerable while they are not in their weakened states. This would force the players to take actions to actively protect the Asura Laser and the Golem bombs instead of simply finding the right spot and firing away. The fights against Tequatl and the Claw of Jormag would become a lot closer to what the first part of the Claw fight is (where you have to down the wall before being able to damage the dragon). A way to weaken the Shatterer would have to be found (unless there’s one already that I don’t know about, him being the dragon I have fought against the least) and implemented in the event… maybe making him vulnerable to turret/canon/mortar fire only would do the trick and keep the workload on the changes simple enough.

I would be curious to know if any other players find the potential of those epic fights squandered by the simple fact that the majority of players simply auto-attack the dragon from beginning to end.