(edited by jportell.2197)
Revert the WvW Confusion Nerf
I’d be happy if they removed confusion completely but that ain’t going happen.
“…let us eat and drink, for tomorrow we shall die;.”
I’d be happy if they removed confusion completely but that ain’t going happen.
That would effectively destroy the mesmer class completely we have so many traits that deal with confusion. We cannot reliable access any other damaging condition. Confusion/Retal punish bad players. And even in PvP confusion is somewhat effective (17 stacks on a single player hurts). However what is annoying is that ANET felt it necessary to implement this change but addresses none of the other splits that affect PvP and the rest of the game… The point is it not only did this nerf hurt mesmers it also made every other class twice as powerful because of the changes that they have making them powerful in PvE but not affected in WvW. It was a double edged sword if you will… We got screwed in two different ways… Now if ANET decides to make WvW on par with pvp in all these other ways (guardian/ele healing and the crit chance/damage) then okay fine… But i imagine it would be easier to just undo the 50% nerf.
No.
15char
Confusion was OP in PvP.
https://twitter.com/TalathionEQ2
No.
15char
Confusion was OP in PvP.
Confusion is on Par in PvP with other things… In WvW however it is now sub par because of other things that are different between the two… Thieves can have an insane crit chance/damage multiplier in WVW but not PvP and for good reason… Do you really see it as fair that other classes remain virtually untouched in WvW on the basis that PvP and Pve (WvW) are split but then ANET nerfs confusion on the premise that WvW is a form of PvP don’t you see how that is a little convoluted?
I have to agree with you.
I do understand that in zerg fights confusion stacks can go crazy, but that’s because the other zerg doesn’t have enough condi removal.
And my main is a human ranger (I have 0 access to conf/ret) and still think that the nerf was supporting the bad zergers.
Even one of the devs said something like “we don’t want people dying without knowing what was hitting them cus that’s not fun”.
I guess thieves having an insane burst or eles healing back to 100% whenever they are low it’s way more fun.
Pretty much what I am saying… if they want to split conditions and skills for one game mode based off another they should do it across the board not just pick and choose.
2.Thieves CnD does way more damage in WvW and tactical strike dazes for longer in WvW. People got to understand that not every confusion mes=glamour mes… This hurt mesmers that run melee confusion blind builds as well… Not cool.
I just wanted to clear this up, CnD isn’t a damage dealing skill, its the follow up skills that do the damage. This one is a lead in skill that Thieves use for the Cloak and Vulnerability.
If you check here, you will see that its very low on the actual damage scale: http://wiki.guildwars2.com/wiki/Cloak_and_Dagger
2.Thieves CnD does way more damage in WvW and tactical strike dazes for longer in WvW. People got to understand that not every confusion mes=glamour mes… This hurt mesmers that run melee confusion blind builds as well… Not cool.
I just wanted to clear this up, CnD isn’t a damage dealing skill, its the follow up skills that do the damage. This one is a lead in skill that Thieves use for the Cloak and Vulnerability.
If you check here, you will see that its very low on the actual damage scale: http://wiki.guildwars2.com/wiki/Cloak_and_Dagger
I’ve been CnD’d for upwards of 5k before I’m not sure what your definition of non damaging is but 5k is quite a bit (full P/V/T gear) in PvP I never get hit for that much its also in one of the patch notes that they reduced CnD damage in PvP only.
Edit: Here is the patch detailing CnD’s decrease for pvp only
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-November-15-2012
(edited by jportell.2197)
I’d be happy if they removed confusion completely but that ain’t going happen.
That would effectively destroy the mesmer class completely we have so many traits that deal with confusion. We cannot reliable access any other damaging condition. Confusion/Retal punish bad players. And even in PvP confusion is somewhat effective (17 stacks on a single player hurts). However what is annoying is that ANET felt it necessary to implement this change but addresses none of the other splits that affect PvP and the rest of the game… The point is it not only did this nerf hurt mesmers it also made every other class twice as powerful because of the changes that they have making them powerful in PvE but not affected in WvW. It was a double edged sword if you will… We got screwed in two different ways… Now if ANET decides to make WvW on par with pvp in all these other ways (guardian/ele healing and the crit chance/damage) then okay fine… But i imagine it would be easier to just undo the 50% nerf.
This :“Punish bad players”
Who are you to claim that a power should punish “bad players”, making the game wvw elite players only ?
Confusion was overpower because of it’s scaling up in damages with stacks, a power that allow you not to use any skill or cleanse is “sink typed” and have to be nerf to the ground.
Thanks Anet to balance game and keep it fair for everyone.
Confusion mesmer was so powerful that a guild was created full of these mesmers.
Good nerf. Launching a power then hide waiting that ennemy kill himself is pretty cheap. These who could cleanse does, those who cant dont move nor attack in a middle of a zerg fight ? this was pretty lame. If i was Anet I would nerf confusion even more just to stop these complains about last nerf
I’d be happy if they removed confusion completely but that ain’t going happen.
That would effectively destroy the mesmer class completely we have so many traits that deal with confusion. We cannot reliable access any other damaging condition. Confusion/Retal punish bad players. And even in PvP confusion is somewhat effective (17 stacks on a single player hurts). However what is annoying is that ANET felt it necessary to implement this change but addresses none of the other splits that affect PvP and the rest of the game… The point is it not only did this nerf hurt mesmers it also made every other class twice as powerful because of the changes that they have making them powerful in PvE but not affected in WvW. It was a double edged sword if you will… We got screwed in two different ways… Now if ANET decides to make WvW on par with pvp in all these other ways (guardian/ele healing and the crit chance/damage) then okay fine… But i imagine it would be easier to just undo the 50% nerf.
This :“Punish bad players”
Who are you to claim that a power should punish “bad players”, making the game wvw elite players only ?
Confusion was overpower because of it’s scaling up in damages with stacks, a power that allow you not to use any skill or cleanse is “sink typed” and have to be nerf to the ground.
Thanks Anet to balance game and keep it fair for everyone.
Confusion mesmer was so powerful that a guild was created full of these mesmers.
Good nerf. Launching a power then hide waiting that ennemy kill himself is pretty cheap. These who could cleanse does, those who cant dont move nor attack in a middle of a zerg fight ? this was pretty lame. If i was Anet I would nerf confusion even more just to stop these complains about last nerf
You do realize that the most amount of stacks a person would get in WvW if they paid attention to their surroundings was 2 right? 1 stack from the blind when the glamour spell was put down and then 1 stack from exiting the glamour field… Any other stacks were from that player jumping in and out of the glamour field or shooting into the feedback bubble…
Confusion is the only condition that is dependent on the enemies actions and if you do not run condition cleanse in WvW that is your fault not the mesmers. Also in a zerg fight there is usually a lot of AOE condi cleanse and healing… So no confusion is not cheap it is actually very hard to get a good return from this condition where as bleeds/burns all you have to do is just attack… See the difference? People like you are why confusion got nerfed you were prolly one of the players that griped about confusion in WvW because you kept killing yourself… Pre nerf running around in zergs and being subject to glamour mes guilds I never died to confusion and neither did anyone that I ran with in my guild.
Confusion, if anything, should be buffed damage wise, although duration should be relatively short. It is a punishment mechanic, based on the GW1 skill “Backfire”. It should be used as a shutdown, and in case of WvW, a shutdown for skilled players and a punishment for bad players.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Well when i was facing a zerg with confusion mesmer I had to switch to my pvt soldier gear and trait shouts heal (+cleanse 6th bonus on shouts from soldier’s set). Using shouts and the cleansing heal as main heal. So to counter and be efficient i had to play a specific gear to counter the confusion mesmer specific build. When you have to play in a specific way to counter another specific way of playing something is not balanced at all. So I am not a “bad player” like you call people who arent aware of every game mechanism. A spe confusio mesmer could stack up to 8-12 stacks with combo fields even more so… Confusion was really too strong, period.
Well when i was facing a zerg with confusion mesmer I had to switch to my pvt soldier gear and trait shouts heal (+cleanse 6th bonus on shouts from soldier’s set). Using shouts and the cleansing heal as main heal. So to counter and be efficient i had to play a specific gear to counter the confusion mesmer specific build. When you have to play in a specific way to counter another specific way of playing something is not balanced at all. So I am not a “bad player” like you call people who arent aware of every game mechanism. A spe confusio mesmer could stack up to 8-12 stacks with combo fields even more so… Confusion was really too strong, period.
So because something forced you to take condition removal it is OP? Well in that case p/d thieves are OP, SB rangers are OP, S/S Warriors are OP and any necromancer build in WvW is Op. Because confusion forced you to take some toughness it is OP? Wow… Well you have answered my question you can’t go into a competitive game mode against other players and expect them to just not use the conditions they have at their disposal… Also mesmers had to build heavily to get any real numbers out of confusion sacrificing a lot of damage and survivability elsewhere… There was the risk right there… The reward was apparently players like you.
Also several people trait and run a specific way to deal with thieves in WvW
Anyway everyone not playing mesmer have more fun in wvw now. ^^ thanks Anet. Btw I never died of confusion running full healing cleanse shouts but it’s not what i like to play !
Anyway everyone not playing mesmer have more fun in wvw now. ^^ thanks Anet. Btw I never died of confusion running full healing cleanse shouts but it’s not what i like to play !
There was counterplay to it though… And once again because its now how YOU like to play doesn’t mean that it was OP. It countered mindless zerglings. That’s it. Now it does nothing… Which is not right. It should be a punishing condition.
It is still but the damages are balanced now. And punishing doesnt mean it has to kill people, if it hurts them even if it’s less its already a punishment, but it’s a punishment that is more fair.
It is still but the damages are balanced now.
The damage does next to nothing… Also ANETS reasoning for splitting it were because WvW is a PvP environment if that is the case all other splits should be implemented.
And in response to you’re edit.. It is a punishment that is equivalent to a slap on the wrist… Anet said they wished for confusion to be a burst damage condition if that is the case it should do burst damage. Not tickle damage when someone is fully specced for it.
(edited by jportell.2197)
I agree all other splits should be implemented also and will probably be. To take up arms against a sea of sorrows.
(edited by Titan.3472)
I agree all other splits should be implemented also and will probably be.
If that’s the case then eles/guardians/thieves will be whining but at least then it will be fair. Also if this is the case crit chance/damage should be brought to pvp levels in wvw… but all of these changes are unlikely to happen… Which is why i propose to revert the nerf or at least make it a 25% decrease in damage not 50% decrease… This is just too much.
I don’t play Mesmer often in WvW, much preferring to burn stuff with my Engi, shoot stuff with my Ranger or pound stuff with my Warrior, with the occasional Thiefy backstab.
However, I’m massively disappointed that ArenaNet bowed to pressure on this one.
Confusion sorts the good players from the bad, and if people were dying too often from it, it’s their own fault.
It doesn’t last long, and so is easy to wait out.
I’ve said it before and I’ll say it again, Mesmer, while powerful, is a shadow of how the profession played in GW1. If whiners here hate Confusion, just imagine how quickly they would have rage-quit under the effects of Backfire, Wastrel’s Demise / Worry, Empathy, etc.
Confusion is in the game to punish the ignorant auto-attacker.
By nerfing it, ArenaNet is encouraging more mindless play.
Therefore I may take some time replying to you.
Confusion is in the game to punish the ignorant auto-attacker.
By nerfing it, ArenaNet is encouraging more mindless play.
This is one reason why I am so disappointed. But also because ANET has singled out one condi while ignoring all other splits that the mesmer doesn’t get to take advantage of but other classes do.
Confusion is in the game to punish the ignorant auto-attacker.
By nerfing it, ArenaNet is encouraging more mindless play.This is one reason why I am so disappointed. But also because ANET has singled out one condi while ignoring all other splits that the mesmer doesn’t get to take advantage of but other classes do.
Then we can conclude that now you know how felt everyone else using others conditions comparing to confusion mesmer before the nerf^^(everyone want a power buff from stacks). Are you asking for balance? :p
Confusion is in the game to punish the ignorant auto-attacker.
By nerfing it, ArenaNet is encouraging more mindless play.This is one reason why I am so disappointed. But also because ANET has singled out one condi while ignoring all other splits that the mesmer doesn’t get to take advantage of but other classes do.
Then we can conclude that now you know how felt everyone else using others conditions comparing to confusion mesmer before the nerf^^(everyone want a power buff from stacks). Are you asking for balance? :p
Except confusion is the only condition that DOES NOT GUARANTEE DAMAGE! Every other condition does. Now stacks of confusion even when procced does not hurt as much as the equivalent stacks of bleeding.
Well I never saw anyone getting hit by confusion in a middle of a zerg battle doing nothing (like afk?^^) when hit by confusion so the stating damages not guarantee is not true. It even damage you when a trait proc without any action involved by the player himself. Confusion has found its place now, only mesmers complains of course.
Well I never saw anyone getting hit by confusion in a middle of a zerg battle doing nothing (like afk?^^) when hit by confusion so the stating damages not guarantee is not true. It even damage you when a trait proc without any action involved by the player himself. Confusion has found its place now, only mesmers complains of course.
Because it in some way severely hampers ALL mesmer builds… We have several traits (more than any other class) that deal with this condition and managing this condition. When ANET nerfed this it nerfed the entire class across the board not just a single build.
I just find it funny: Fact is, a Mesmer cannot “win,” RE: Builds. Folk cry about Shatter, fine. Folk like myself main Condition … then that gets negatively impacted by the Confusion nerf business. So, we’re now back to Shatter, Immortal and Phantasm being
the “In Crowd” for Mesmer Builds.
As for the “Why?” of things: as previously stated, Confusion is the only “directly” controllable Condition a Mesmer tosses out. Bleeds are rather random (via Winds of Chaos or Sharper Images crits). Burn is HELLA random. And, then we’ve got Staff proccing Vuln, which: a.) does frack-all for Condition Damage, and b.) lowers your possible Condition DPS, by taking a stack which could be used for Bleed/Burn.
Frankly, the big issue with Glamour spec wasn’t Confusion itself, it was Confusing Enchantments lacking an AoE target limit. How hard would that alone have been to fix? As for straight damage, let’s be honest here: 25-33% would be enough (in either PvP or WvW) to make it less “OP” and more “Tactical.” Another fix that could (and should!) have been added is to stop Confusion triggering on non-attack actions, such as heal-traited Dodge or non-offensive Attunement Swaps.
And, the Blinding Befuddlement nerf was just plain foolish. Toss a 5 sec ICD on that, but I can easily swap over to my Thief and frigging Blind fools for ages? GTFO.
What’s needed, overall, is to increase Build diversity, not frigging BURY entire class specs, because someone decided to whinge. What is this, frigging Elementary School recess?
Other 80s: Any but Warrior
agreed: Anet nerfed glam mesmers so hard, that the viability is not there anymore. what they need to understand though is,:
-we DO NOT deal any other viable dmg (focus phantasm 4hits 1k dmg 230 per hit,auto attack 312 per hit),
-we can’t kill siege
-we have low HP
-glam fields all have long cooldowns(enemy can back off or stop autoattack, as we are on cd and our direct dmg hits like we noodles)
- once we down players with a glambomb…it takes AGES to finish’em and a lot of people can get back up.
-I got hit by multiple glamboms, and din’t die as i don’t spam buttons and my weapons are pretty slow,
-one entire traitline that is for condition mesmers got a major double nerf
-25 stacks last for a sec or less and 1 mesmer by himself can’t accomplish this
-the only very strong confusion build is glam, but we do give up soo much for it(no dps/900 attack power,long cooldowns, no clones on dodge, can’t kill siege, no retaliation, only 1 really viable shatter)
-engis were able to confuse way faster that us with smaller cd’s and they have a ton of other conditions that they can stack and their confusion dmg can’t be avoided like glamfields(if a nerf was required,then maybe make them stack a little slower)
-confusion can be avoided without doing dmg apart from shatter f2(long cd again) and scepter 3(which misses either all 3 attacks, or at least 1 of them)
[AVTR]
Isle of Kickaspenwood
(edited by selan.8354)
Confusion mesmer was so powerful that a guild was created full of these mesmers.
Good nerf. Launching a power then hide waiting that ennemy kill himself is pretty cheap. These who could cleanse does, those who cant dont move nor attack in a middle of a zerg fight ??? this was pretty lame. If i was Anet I would nerf confusion even more just to stop these complains about last nerf
i know which guild you are talking about and u fail to notice, that the leader created that build, not a guild was created with mesmers because of the build and the glambombs were only strong because u got hit by 10-13mesmers
and this guild is extreemely coordinated, with portaling around u to flank you over and over again.
"guild"puts multiple enter portal down while backing off from your zerg, your zerg rushes in, 1 portal put down, "guild"portals behind u attacks u from behind, puts down second portal, flanks u from the side, pots down 3 portal flanks u from behind again, you are dead even though u outnumbered “them”. nothing to do with confusion by itself but great coordination of 10-13MESMERS!
Take any class,use the same viable zerg build and put 10 to 13 of them together in a very coordinated guild:
Hammer warrior = death
well necro=super death
engineers= u don’t even know what hit u it went that fast and all u heard was a biiiiig BOOOM!
guardians=kills an entire zerg without taking dmg
Thieves=fight takes a little longer, but 10-13 thieves can take down and entire zerg killing 5 to 8 targets everytime the become visible, then stealth agin go behind zerg, rinse and repeat
[AVTR]
Isle of Kickaspenwood
Pretty much this. Anet discouraged build diversity and punished well coordinated players because mindless zerg players whine. As someone else mentioned it must be super fun to be CND backstabbed in less than a second by 2 thief players or chain locked by warriors with hammers. Anything was powerful when coordinated. (Also post culling fix I have been backstabbed and HS to death before the server ANET side registered who was roflstomping me). Confusion was obviously visible and glam fields aren’t exactly inconspicuous
hahaha yeah glamfields have this massive bubble lol and if u are hit by confusion you might notce the purple cloud around your characters head?yeah that means do not spam.maybe anet should add a beginners mode to wvw:
-if hit by confusion the screen gets a purple frame with butterflies and on your toolbar u see big red letter indicating “if u press this button 15 times you will die”with a giant red arrow pointing to your 17 confusion stacks that are blinking and a timer when stacks are falling which they do sooo fast!
if u got 25 stack, stop,count to 3 while moonwalking away from the fields and go back in as your stacks are already down to around 12.
25 stacks don’t last at all they hit they dissapear right away.
so dont do this with 25 stacks
http://www.youtube.com/watch?v=VxTZ9XupI8Y
[AVTR]
Isle of Kickaspenwood
(edited by selan.8354)
OH well… Hopefully ANET reverts it at some point to at least some percentage 25-33% more damage than currently.
yeah hope so too. i really miss being a condition mesmer.
[AVTR]
Isle of Kickaspenwood
hahaha yeah glamfields have this massive bubble lol and if u are hit by confusion you might notce the purple cloud around your characters head?yeah that means do not spam.maybe anet should add a beginners mode to wvw:
-if hit by confusion the screen gets a purple frame with butterflies and on your toolbar u see big red letter indicating “if u press this button 15 times you will die”with a giant red arrow pointing to your 17 confusion stacks that are blinking and a timer when stacks are falling which they do sooo fast!
if u got 25 stack, stop,count to 3 while moonwalking away from the fields and go back in as your stacks are already down to around 12.
25 stacks don’t last at all they hit they dissapear right away.so dont do this with 25 stacks
http://www.youtube.com/watch?v=VxTZ9XupI8Y
Doesn’t work like that, if you have 25 stacks on you you are being actively targeted by multiple players, stopping and smelling the roses so to speak will get you killed in 3 seconds…dodging, healing almost anything kills you with confusion stacks on, i’ve actually had confusion kill me just by running once..
My crappy PvE Mesmer can put 8 stacks of confusion on a person in less than 3 seconds before they even realize they are on them…so i’m not sure what BS you think you’re selling..
(edited by Dante.1508)
8 stacks comes from one shatter and doesnt last long at all. Also guess what if you have NO Stacks on you and are being targeted by multiple players you’re screwed anyway so that isn’t relevant. But please 8 stacks is from one shatter and takes no work at all. Getting more stacks to last for longer requires a specific build that sacrifices alot elsewhere
8 stacks comes from one shatter and doesnt last long at all. Also guess what if you have NO Stacks on you and are being targeted by multiple players you’re screwed anyway so that isn’t relevant. But please 8 stacks is from one shatter and takes no work at all. Getting more stacks to last for longer requires a specific build that sacrifices alot elsewhere
So if it’s no revelant why change it back.
As a condition Mesmer (I still am)….
Before the nerf, I had 30 points in Illusions and I was destroying everyone including other mesmers.
After the nerf I still beat everyone as a condition Mesmer but I had to re-trait so now I don’t have any points in illusions.
The illusion tree isn’t viable anymore if you spec condition because so many traits minor/major are based on confusion.
So Arenanet need to fix the illusion tree, not bring confusion back up!
Id never think id agree with you Jportell, but you hit the nail on the head when it comes to the difference between stats in pve and pvp. Critdamage goes through the roof, and especially with the ascended gear and food it goes to ridicelous levels fast. Im not fully geared yet and im still pulling of 100% crit damage easily. Secondly while i feel that confusion could maybe use some tweaking mechanic wise (like 1 sec icd or something, as not all actions are controled by the player (like traits) and it would still allow you pretty nice dps boost and shut down) i dont think simply nerfing it down to half is the way to go. If anything they could have (and this maybe goes for other condis than conf, but especially conf) done this nerf to the baseline of it but increased the scaling off condition damage. Because i feel the bad thing about it was being able to go without any condition damage at all but still wreck face with it (like prybaring in a tanky power build, shatter mesmers complementing their megaburst with lockdown in the form of spare confusion stacks which will trigger on the defensive actions the target have to preform to survive). That way for example condition mesmers (* tips my hat to you for playing one instead of the berserker cheese *) could still remain a fearful oponent, but dem zerkers (or power bunkers) wouldn’t combust anyone unfortunate enough purely with confusion bombs. You cant have the cake and eat it too zerkers. And yeah you get the idea, managing to survive a burst only to find 5+ stacks of confusion on you when you are low health and you know that doing anything including dodging his followup burst will result in a fistful of damage. When i face a condition speck i accept that his conditions will hit like a truck, but when a damaging condition can still be used to good effect on a non condition build, i tend to raise an eyebrow.
Also it must be said, where did the philosophy of having power as the main damage attribute and critical strikes being a way to trigger other effects mainly go?? It has converged entirely to a game of luck>skill. And this is even in spvp where the crit damage is somewhat constrained. If my blunderbuss at large range does more damage on a lucky critt than closing up on him for maximum effect does non crit and a critting facestab does more damage than a properly done backstab then you know something is wrong. Anyone who have played tf2 knows what bullkitten crockets are. And this is what we have here in a game aspiring to be an “esport” (i loled). There’s a reason there where no-rng critt servers in tf2.
As a condition Mesmer (I still am)….
Before the nerf, I had 30 points in Illusions and I was destroying everyone including other mesmers.
After the nerf I still beat everyone as a condition Mesmer but I had to re-trait so now I don’t have any points in illusions.
The illusion tree isn’t viable anymore if you spec condition because so many traits minor/major are based on confusion.
So Arenanet need to fix the illusion tree, not bring confusion back up!
Fine for me, considering confusion is pretty useless in PvE and they’re unwilling to fix it anway they could as well remove it altogether. They could change Illusionary Retribution to apply bleeds instead of confusion or whatever and rework the other traits to do the same. I only shed some tears for Cry of Frustration because it has the second lowest recharge of all shatter skills, they could change it to bleeds as well.
yeah i just feel like the mesmer is starting to be pushed in a direction that does not really suit him that well. I it is true that confusion if speced well does hit like a truck, but glam builds do next to nothing else as far as damage goes. a mesmer should have more crownd control abilities and should be a counter vs mindless buttonmashers. a mesmers should be able to confuse and turne enemies against eachother, use their abilities against them like refelecting and retaliation works..confusion is a condition that only hits hard if its vicitim keeps mashing buttons.
as far as for oh i cant dodge and cant do this and that when confused…erm if u have very little life and get hit by bleed stacks u will go down aswell if u cannot cleanse it, with confusion u can at least try to moonwalk back.I don’t wanna see the mesmer with swords only and dps only and just having clones to blow up, there should be the option to inflict bad statuses that cant hit like a truck and glam was exactly that!
[AVTR]
Isle of Kickaspenwood
Well welcome to my world. Now the WVW people can feel the pain. We’ve been nerfed into the ground with many things that used to function especially on engineers which gave us protection from people burst damaging us, now that the shoe is on the other foot, people are complaining about it. Well tough luck buddy, everyone told us we were whining too much and that we needed to go play another game because this one wasn’t for us anymore, I could say the same to you guys but I have more respect for people.
All I’m saying now is that they prolly will make the change back because it’s been our observation that if it concerns the PVP people or if it concerns the dungeoneers then changes get made right away, but if anyone else points out problems boo hoo.
It’s quite funny that the Drakes in Southsun Cove can now stack confusion with a duration of more than 10 seconds.
8 stacks comes from one shatter and doesnt last long at all. Also guess what if you have NO Stacks on you and are being targeted by multiple players you’re screwed anyway so that isn’t relevant. But please 8 stacks is from one shatter and takes no work at all. Getting more stacks to last for longer requires a specific build that sacrifices alot elsewhere
So if it’s no revelant why change it back.
The relevance comes from the builds that specced specifically into confusion… The whole idea of risk v. reward goes into builds as well… In confusion builds you are risking direct damage in hoping that the confusion you use substitutes that damage. It is the only skill that is completely negated by just stopping what you are doing and then waiting for the stacks to come off. Zerker backstab thieves sacrifice a bunch survivability by not taking anything into shadow arts traitline. Bunker guardians sacrifice all damage to be tanks. Also there are tons of other skills that are not split… For this nerf to be fair all other skills need split.
It’s quite funny that the Drakes in Southsun Cove can now stack confusion with a duration of more than 10 seconds.
yeah I noticed that…. It is very freaking annoying.