Reward Varied DE Participation - An alternative to the current DR system

Reward Varied DE Participation - An alternative to the current DR system

in Suggestions

Posted by: DusK.3849

DusK.3849

I posted this in Gen Disc and only got one skim-reader reply. Maybe it’ll fare better here. I’ve also added a few things.

======

I’ve heard a lot of complaining about how farming has been nerfed. Personally, I could care less, as I don’t farm. I find it boring (and, as an aside, I find it hilarious that people who actually think something as boring as farming would actually be fun seem to have the most complaints about GW2 in general), so I don’t do it, and therefore, I don’t get punished by the anti-farm code. I would have never even known it was there if I didn’t read the forum.

But I thought that what would be a great step forward is, especially considering the high karma and gold costs of many things in the game, a system to reward players for doing different DE’s instead of sticking to one or two (lookin’ at you, Pentinent zergers).

How it would work:

Basically, the system I’m suggesting would cause rewards to increase for doing a different dynamic event than, let’s say, the previous five they’ve participated in, while decreasing that reward increase whenever they repeat one of those dynamic events. It would work as a multiplier, like this.

1. Complete a dynamic event: You get your full experience, karma, and coin. You’re also rewarded with a DE reward multiplier buff of 1.1×.
2. Complete a different dynamic event. You get 1.1x times as much experience, karma, and coin as you normally would for that dynamic event. The DE reward multiplier buff goes up to 1.2×.
3. This repeats until it reaches a cap, maybe 1.5×. At this point, doing two different DE’s would yield as much experience, karma, and coin as doing three does now.
4. A player does one of their previous five DE’s over. They get as much exp, karma, and coin as their buff would allow them to yield, but afterward, it drops by 0.2×. So if a player’s at 1.5x and repeats one of their previous 5 DE’s, it drops to 1.3x after they are rewarded.

With this system, players who explore and do different content are rewarded for doing so, more than what a farming player would be able to get. This system could also apply towards DE drops, though the starting DE drop rate might have to be lowered in order to prevent market flood, which is already kind of an issue.

Like rock and metal remixes of video game music? Check out my site and get your headbang on!
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)