(edited by Alice.8694)
Reward disparity at 80, a hopeful solution.
How are we not rewarded along the way for exotic dungeon armour? You can get half your armour, in 1 stretch of 3 paths @ 60 tokens a path = 180. Do it with 3 characters in a day, and have 360 (they are account bound now, after all) and that is enough for even the most expensive chest pieces, and most of the individual items like gloves and helm, and boots can be had for under 180. And we get karma, and we get exp, and we get gold, and we get drops, for running the dungeon?
The only dungeon that is truly ‘prestigious’ in my own personal opinion is arah, due to its dungeon feeling difficulty. You compare a COF run at 30 minutes with a solid group, and that same group might take hr and a half on Arah (cursed shore dungeon).
I think it’s fine as is. And, you can craft exotic armour as well if you don’t want to do the dungeon grind, for yet even more unique sets, or buy karma vendor armour in places like Cursed Shore.
How are we not rewarded along the way for exotic dungeon armour? You can get half your armour, in 1 stretch of 3 paths @ 60 tokens a path = 180. Do it with 3 characters in a day, and have 360 (they are account bound now, after all) and that is enough for even the most expensive chest pieces, and most of the individual items like gloves and helm, and boots can be had for under 180. And we get karma, and we get exp, and we get gold, and we get drops, for running the dungeon?
The only dungeon that is truly ‘prestigious’ in my own personal opinion is arah, due to its dungeon feeling difficulty. You compare a COF run at 30 minutes with a solid group, and that same group might take hr and a half on Arah (cursed shore dungeon).
I think it’s fine as is. And, you can craft exotic armour as well if you don’t want to do the dungeon grind, for yet even more unique sets, or buy karma vendor armour in places like Cursed Shore.
Sorry but this doesn’t encourage people to do things… That is the aim here… Mid level rewards that encourage.
Playing for fun sadly doesn’t seem to be enough for some people. My aim with this is to help those people get into places they will enjoy. While overall increasing the player flow through dungeons and large scale events.
This is a win-win for everyone.
How does flooding the market with exotics become a win win? Just as with any zone completion reward, it isn’t relevant if it’s a weapon the person can use, thanks to the trading post. And flooding the market with exotics, means a realistic increase in flooding the market with legendary precursors. Some dungeons are very easy, and take a mere 30 minutes with a good group. Some have a much higher difficulty and can be upwards of hr and a half. Having that small amount of effort, not only provide exp, karma, and tokens, but now exotics too, just seems like even more of a fail on the economy. As it is, most mmos’ don’t provide ANY guaranteed rewards. They give us tokens that not only are gauranteed, but that we can use to buy the armour or weapons we want. I don’t think any more is needed?
I’ve been level 80 since mid september. I’ve probably leveled 40+ times. I’m still at 50% world completion, I’ve just recently spent the effort to get a mix of exotic dungeon gear, and exotic crafted gear I crafted myself. What do I do now? I’m going to finish my personal story, finish world completion, finish a few remaining dungeons on story line. In there and ongoing I’m going to mix in some pvp and WvW. Then I’m going to play some different races and classes…and do more of the same.
Not sure anything else is needed? As I do this, I’ll obtain the gold to get Tier3 Armour, if thats my fancy, or Arah Dungeon armour, if thats my fancy and have multiple armour sets, and 20 slot bags and the like…
How does flooding the market with exotics become a win win? Just as with any zone completion reward, it isn’t relevant if it’s a weapon the person can use, thanks to the trading post. And flooding the market with exotics, means a realistic increase in flooding the market with legendary precursors. Some dungeons are very easy, and take a mere 30 minutes with a good group. Some have a much higher difficulty and can be upwards of hr and a half. Having that small amount of effort, not only provide exp, karma, and tokens, but now exotics too, just seems like even more of a fail on the economy. As it is, most mmos’ don’t provide ANY guaranteed rewards. They give us tokens that not only are gauranteed, but that we can use to buy the armour or weapons we want. I don’t think any more is needed?
I’ve been level 80 since mid september. I’ve probably leveled 40+ times. I’m still at 50% world completion, I’ve just recently spent the effort to get a mix of exotic dungeon gear, and exotic crafted gear I crafted myself. What do I do now? I’m going to finish my personal story, finish world completion, finish a few remaining dungeons on story line. In there and ongoing I’m going to mix in some pvp and WvW. Then I’m going to play some different races and classes…and do more of the same.
Not sure anything else is needed? As I do this, I’ll obtain the gold to get Tier3 Armour, if thats my fancy, or Arah Dungeon armour, if thats my fancy and have multiple armour sets, and 20 slot bags and the like…
Your selfish approach to the suggestion also doesn’t help anyone either. Essentially all you seem to raise here is that “you didn’t need it” and it “it’s going to flood the market with exotics.”
The first is meaningless to my suggestion as quite clearly I am trying to address an issue for players who are having issues with the lack of reward and the perceived grind. By adding a middle ground. It’s wonderful that you are enjoying the game as it is. But you aren’t the only person playing.
The second I already factored in by making these exotics account bound and having a unique skin. Therefore not directly affecting the market and giving them an incentive to be collected for cosmetic players. You can easily price their vendor selling price at a price that doesn’t effect the economy harshly.
And due to the randomised nature of having to consider six insignia types, three armor types and nineteen weapon types for six armor slots, six weapon slots and five jewelry slots.
(6 × 3 × 6) + (6 × 19) + (6 × 5) = 792 possible items per reward.
Meaning there would be a slim chance you’ll acquire something useful, but it is that slim chance that will encourage people to do things that they are currently shunning as a rewardless grind.