Reward in PVP

Reward in PVP

in Suggestions

Posted by: Skorner.3701

Skorner.3701

I know the February patch is suppose to address this is in some way, for the WvW portion of the game. It’s something I hope can give me the incentive to start playing the game again.

But I have a suggestion, why not add a gate to Lions Arch that only opens maybe once or twice a week on a timer that is easily seen, that puts you into a WvW map vs the 2 other servers as it does now. But changes the mechanic, instead of taking and retaking keeps constantly with no real reason, on this map it will have a reason.

On this new map the keeps will have to be aligned strategically, and the only way to win (yes there will be clear win conditions, someone has to win/lose to give a battle meaning sorry guys) is to get the keeps and hold them to make a straight line, to the enemies ultimate bases (make the main base a castle not a standard keep we need it to feel EPIC). Once you take any keep your server is allowed to teleport to each keep that is owned by them (given a base waypoint inside the owned keep), for defense and fast organization.

Basically it’s the same system that’s used in Unreal Tournament 2004’s Onslaught mode, where you have to link certain nodes together in order to assault the main base.

Also the match would have a time limit (good amount of time), and COULD end in a draw if the win conditions ( one castle left standing) was not accomplished by the end of the time limit.

There could be a boon to the entire winning servers population as there is for WvW now but, there also should be a reward for the people who actually participated and won the match, I suggest a flow of gold (not alot) that is sent to the winners mailboxes daily until the gate opens for the next battle.

What do you guys think?

(edited by Skorner.3701)