Rewards based on effort and/or ability

Rewards based on effort and/or ability

in Suggestions

Posted by: Apolyon.6937

Apolyon.6937

I just want to bring back the attention to one of the best features that GW2 has to offer: the dungeon tokens.

These are actually the only rewards in the game that can be achieved through effort. This was made as a solution to problems in other MMO’s like ninjas, griefing, and poor rewards for completing “difficult” content.

Given you put enough effort to learn to play in a dungeon, with time, you will get exactly the rewards you want. This will also make you a better player, since you have to go through the difficult dungeons (ok, except for CoF path 1) and eventually master them, do them faster, do them better (harder, stronger :P ).

But what we have now are just random randomness at rare chances. Get a ticket from a coffer, waste your items in the Mystic Forge… This has nothing to do with effort nor ability, this is just pure luck… as any other MMO had before…

I’m not asking to remove all these content, I just want to have more options. The dungeon tokens have not had any change since ever, still the same armors and weapons since August last year, so why not improve them and add more rewards like this?

After 11 months playing I got three premium items, the Arah set for my guardian, Twilight for my mesmer, and a T3 human cultural armor for my thief. Twilight was such a torment that I will never think about crafting another legendary again, the T3 cultural amor was all the money that I saved in these 11 months, so I’m quite proud of it… but the Arah set is what really makes me feel great, I went through all those four paths and defeated all of them, I crushed lupicus and simin… and I want more rewards that makes me feel like that again.

I even have a recommendation on where to start… Fractal skins… Put those Pristine Fractal Relics and Shards to good use…

So that’s my suggestion… more rewards based on effort.

Rewards based on effort and/or ability

in Suggestions

Posted by: Esplen.3940

Esplen.3940

Actually, a better way to do fractal skins (weapons at least) would be to have the rings you have be able to get tossed into the Mystic Forge. Infused Rings would have their own tier.

What happens when you toss 4 rings in is you can get an account-bound fractal skin (not weapon, but skin) OR you can get a pristine fractal lump (or something). When you get X lumps, you can turn them in for your skin of choice.

Putting in 4 infused rings gives you a higher chance at getting a skin instead of a lump (with the possibility of more than 1 lump).

Rewards based on effort and/or ability

in Suggestions

Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

I wanna be able to throw 4 fractal rings to get out another ring and I want a recipe to salvage fractal weapons in the mystical forge getting fractal items.

So I don’t horde useless rings but am able to get the rest of the gear that is currently e.g. only available for guild commendations and other currencies that have nothing to do with fractals.

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

Rewards based on effort and/or ability

in Suggestions

Posted by: Apolyon.6937

Apolyon.6937

Thanks for the answers, but please don’t make this just a “fractal skins” discussion. That was just a proposal, or an example, of what my idea of rewards based on skill and effort is.

Rewards based on effort and/or ability

in Suggestions

Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

Imo arenanet should increase drop chance of items in the fractals of the mists depending on the difficulty you play. Fractals 40+ should have no or almost no blue’s left imo.

Gamer & Developer; Playing games is part of making games! Gather experience and make games!