Rewards based on effort and/or ability
Actually, a better way to do fractal skins (weapons at least) would be to have the rings you have be able to get tossed into the Mystic Forge. Infused Rings would have their own tier.
What happens when you toss 4 rings in is you can get an account-bound fractal skin (not weapon, but skin) OR you can get a pristine fractal lump (or something). When you get X lumps, you can turn them in for your skin of choice.
Putting in 4 infused rings gives you a higher chance at getting a skin instead of a lump (with the possibility of more than 1 lump).
I wanna be able to throw 4 fractal rings to get out another ring and I want a recipe to salvage fractal weapons in the mystical forge getting fractal items.
So I don’t horde useless rings but am able to get the rest of the gear that is currently e.g. only available for guild commendations and other currencies that have nothing to do with fractals.
Thanks for the answers, but please don’t make this just a “fractal skins” discussion. That was just a proposal, or an example, of what my idea of rewards based on skill and effort is.
Imo arenanet should increase drop chance of items in the fractals of the mists depending on the difficulty you play. Fractals 40+ should have no or almost no blue’s left imo.