Rewards, not just in dungeons..

Rewards, not just in dungeons..

in Suggestions

Posted by: Looria.8019

Looria.8019

Hey guys,

I have been in all beta tests and played since day 1. Have one full exotic lvl 80 Ele and 20 pvp rank. I enjoy PvE very much but there is one thing ruining it for me quite a lot.

Rewards.

When I kill some awesome boss that took me and my group 25 mins to kill and he drops some blue item I cant even use, thats just like a kick in the nuts. You did a great job with giving everyone their own rewards from bosses, thats great. But can you please take this system to another level and actually make sure that I at least come out from dungeon that I spent few hours clearing with 1 single thing I can use?

Without rewards…either cosmetic or better with stats, completing dungeon feels like waste of time and ppl will not be coming back there.

Thanks in advance for looking into it.
Kind regards,
Looria

Rewards, not just in dungeons..

in Suggestions

Posted by: chucky.4798

chucky.4798

This is a very sensitive part of the game. So do you like better reward, everyone wants. Flooding the market, so worthless everything. Maybe account bound/soulbound items would be a solution.

Rewards, not just in dungeons..

in Suggestions

Posted by: Looria.8019

Looria.8019

Right, make the items dropped from dungeon soulbound so it doesnt ruin the economy or something.

But I want to feel that my time spent in the dungeon is rewarded. I can go the dungeon 50 times and not get a single item I can use. And if you call “reward” item that I work for and then sell it for 2s because I cant use it, then we apparently have very different ideas of the word “reward”.

Rewards, not just in dungeons..

in Suggestions

Posted by: NicolaRain.6452

NicolaRain.6452

Something would be nice, I’ve been told exotics do drop in the world sometimes but I’m not sure when. I have 3 toons all at lvl 80 and the only exotics I have have ever gotten are the ones I crafted, or from clearing a map. Near as I can tell they don’t ever drop….ever.
Kinda makes the grinding half a million karma for a legendary daunting with no perks along the way.

Rewards, not just in dungeons..

in Suggestions

Posted by: nachtnebel.9168

nachtnebel.9168

Before they implement rewards for world bosses they should make them reward-worthy first. Make them all as powerful as the fire elemental in the Aszura starting zone, then they can drop real rewards.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)