Rework Infusions

Rework Infusions

in Suggestions

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

+5 to one stat is both trivial in the sense that it’s rather ineffectual by itself and an unnecessary stat increase when added up with each ascended piece (at least as more ascended gear categories are added). As I see it, the Magical, Karmic, Gold Find, and Experience Infusions are the best ones in terms of “good design.” These infusions allow players to achieve non-statistical advantages that suit their play style or needs and provide some illusion of gear progression despite being – in every sense of the word – purely horizontal.

What I suggest is refunding players for their offensive and defensive infusions and reworking the system to only include non-power infusions like Magic Find, Gold Find, Karma bonus, Experience Bonus, Crafting Bonuses, Gathering Bonuses, Reduced TP Taxes, etc.

All of these new (utility) infusions would improve Agony Resistance.

Rework Infusions

in Suggestions

Posted by: Dredg.4890

Dredg.4890

But how will I go about feeling good about myself knowing I have +5 more power on my infused backpiece?