Rework of Traits
Hi Zoid! You might be interested in supporting my post from last week
Thanks!
-LoreChief
Rework how traits work and cut the crap. This is the worst system ever and it’s both confusing and difficult to balance. There’s a much better way to customize your character with traits and it’s not the current way.
Not going into e-sport with this.
You had a trait system in alpha which changed how your skills worked and empowered them in some way. Like adding damage and fear to a skill which didn’t have fear before, or changing a skill with fear to a skill that chill instead. You see where i’m going? this is true customization, not bullkitten.
With this system you remove all the current “minor” buffs and changes to your class and build and do more major changes to your class and build with more variation and flavor.
A Greatsword Warrior could be a russian wintercold storm that chill all his enemies to death.
Another Greatsword Warrior could be a brutal berserker that tear his enemies to shreds while pushing his enemies around the battlefield.
A Longbow Ranger could be a sniper that kill his enemies one by one while using traps to be safe and a bird to pick out enemies eyes.
Another Longbow Ranger could be a volcano who shoot out arrows of fire and burn his enemies to crisps and have a giant flame lizard to spew hell on his enemies.
You see where i’m going? GW2 is nothing like this.
Weapon Skills
Limited skills available, but enough to offer a few playstyles.
Weapon Traits
Customize your weapon skills to fit your playstyle even better.
Other Skills
Utility, Elite and Healing skills enhances your playstyle!
Class Traits
Customize your Utility, Elite and Healing skills to fit your playstyles needs.
Hi Zoid! You might be interested in supporting my post from last week
Thanks!
-LoreChief
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