I think it’s time we have an honest discussion regarding Condition Damage and how it’s combated….i.e. condition removal.
First of all it is far inferior to that of Crit damage builds and that needs to be reigned in. Why should condition builds risk using that stat and have no gain when it can be so easily removed?
So here’s my idea and I will talk about it more in time:
+Remove condition removal from the game and rather introduce “Effect Removal” and clump non-damage based conditions into the “control effect” category.
-This will make condition damage now viable in PvP and WvW and make it more in line with other damage builds
-This will make vitality builds actually worth it in WvW/PvP because as it stands, the more HP you have, the harder it is to heal back up. Staying alive is all about Effective Hitpoints. Just like toughness mitagates damage from power and crit damage, vitality will be a form off mitagation against condition builds
-The rounding calculations on condition damage needs to better and needs to do more damage.
There is no reason that glass cannon berserker builds can survive with over 80%hp against a glass cannon condition build, just because he/she can clear all damage off instantly.
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