Reworking Dungeons

Reworking Dungeons

in Suggestions

Posted by: Valde.6352

Valde.6352

Dear ArenaNet,
i assume you guys know that -almost- every “trash pull” in the game is just being skipped.
Now, me and most of the people i play with enjoy dungeons all the same, but hasn’t it ever crossed your minds that maybe you ought to do something about the trash skipping?
Now, people mainly skip for three reasons:
1- too many trash mobs, it would take time to kill them all.
2- killing trash mobs is not exactly “rewarding”
3- aggro resets just like in the open world.
Now, in my extremely humble opinion, these issues could be solved one by one as it follows:
1- greatly reduce the number of trash mobs, without breaking the immersion or the general “feel” of the various dungeons.
2- implement guaranteed drops for every single trash mob, except for those continually spawned by an event. Boost the dungeon loot bags, adding a small chance to drop T6 mats, and lodestones associated with the dungeon type.
3- no aggro resets in dungeons, like in many other games, the aggroed mobs keep on following you to hell and beyond.
While i understand that some people, now used to GW2 skipping, would not like these changes, i personally believe that implementing them would make the GW2 dungeon experience much more complete, rewarding, and immersive.

Reworking Dungeons

in Suggestions

Posted by: Bright.9160

Bright.9160

i personally believe that implementing them would make the GW2 dungeon experience much more complete, rewarding, and immersive.

… for you.

Expect this to be moved to the dungeon subforum and be prepared to be flamed to the seven hells and back.

This has been suggested a million times before, and no, it’s a bad idea.

Mobs leashed in GW1 as well, and the dungeon experience was pretty good there. Even in elite dungeons, mobs leashed.

This problem can be answered very easily: don’t like skipping mobs? Don’t skip mobs. In the meantime, I’ll be here, not wasting my time killing useless trash.

I agree that they should make their drops more worthwhile though. Look at UW and FoW in GW1, where trashmobs were sort of worth it to kill, because they had a chance of dropping shards or ecto’s. Or the mobs in the Deep and Urgoz, because they had the chance to drop uninscribable Zodiac weapons, which could be worth quite a bit.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Reworking Dungeons

in Suggestions

Posted by: Valde.6352

Valde.6352

“My forum thread was flamed, how will i be able to go on?” Big deal.
It was just a personal opinion, and i clearly stated that i happen to enjoy dungeons anyway, skipping or no skipping, so cut the “Don’t like skipping, then don’t skip” crap.