Reworking of waypoint costs

Reworking of waypoint costs

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Posted by: Kaon.7192

Kaon.7192

The Waypoint cost scheme as it is right now discourages exploration and pushes players toward time-wasting workarounds (such as going to mists -> LA -> closest nearby city -> goal) in order save Waypoint costs.

I’m proposing the following changes to the current system:

1. Eliminate fees for all Waypoints in all major cities

Because they are essentially free within the current system by going to Mists -> LA -> Asura Gate. If ANet really does value the player’s time, why make them sit through so many loading screens?

2. Calculate Waypoint fee using the minimum of the following two distances: distance to player and distance to nearest Waypoint in a major city

Also because this is essentially what it could cost within the current system, only that players have to deal with multiple loading screens in the process.

These changes should make Waypoint costs across Tyria more reasonable to all players in most situations.

Any thoughts?

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Posted by: shambo.3842

shambo.3842

I say make them like guild wars 1…..free

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Posted by: Bullfrog.1324

Bullfrog.1324

I would like to see the waypoint costs for the zone you’re currently in be reduced to zero. I hate being on the other side of the map when a Champion event comes up, and having to decide if it’s worth it to port over and help. I don’t mind paying to port to other zones.

I wholeheartedly agree with any cost change that cuts down on the number of loading screens I sit through, and your suggestion makes a lot of sense.

I’d rather regret something I’d done than regret doing nothing.
[Profession Synonym] Lexxi [ANGL] – Tarnished Coast

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Posted by: Bruno Sardine.2907

Bruno Sardine.2907

Well especially since we have the mist -> la setup…. Unless that’s something we’re not supposed to be using (which Anet hasn’t done anything to block it) traveling to a city should be free regardless of where you are; just save us the loading screen hassle.

I don’t mind the costs so much if I’m jumping from a city to a zone or from one zone to another…. but traveling internally within the map can be steep for higher level characters. Maybe internal travel could cost half of what a player could make from completing one event/heart?

Also, request for a repositioning of some, if not all, wps so that fewer (or none) are contested. I don’t mind say gates of Arah being contested, but when every point near it is contested and I’m forced to run halfway across the map it’s like “why bother even discovering wps in the first place since they’re costly at best assuming Anet allows me the privilege to waste my coin”.

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Posted by: Silentstorm.7531

Silentstorm.7531

If your already in a zone the price should be drastically lowered. I however don’t have a issue of it being much if your all the way on the other side of the planet lol.

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Posted by: Half Tooth.1867

Half Tooth.1867

My biggest problem with way point costs is when you want to join up with a friend, or go and help someone out, and you are in entirely different zones, sometimes on opposite sides of the map. The cost is ridiculous, going up to around 4 silver. Or it’s the loading screen scenario, which usually halves the cost but I still pay around 2 silver.

I feel punished for wanting to socialise with other players. It also makes it difficult within guilds if someone says “I need help at this point.” and everyone considers how much they like that person relative to the amount of coin paid…. usually the person goes without help.

The atmosphere of being in a guild and someone saying “hey guys lets go do this…” and then everyone meeting up to do something is gone because of waypoint costs. I feel genuinely sad aout this.

I am aware lots of costs were put in the game so that gold would be removed from the game on a regular basis. But as things are at the moment it punishes the wrong people for the wrong reasons.

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Posted by: TabMorte.5297

TabMorte.5297

I never pay to port to a major city since I always use WvW & PvP → LA to get there for free. I really don’t care that it’s a bit of a hassle sometimes I end up even staying in WvW if I get there and notice the map is interesting and I think this ‘Wandering Tourist’ effect is intentional on ANet’s part, they don’t mind giving away access to lion’s arch for free if it gives exposure to parts of the game many still ignore. In fact I would rather they kept it this way for this reason than just gave free direct access.

I think at low levels the, even up to 60 the waypoint costs are pretty reasonable beyond that to be honest, it’s the steep incline after that between 60 and 80 that I found very frustrating, as at that point in the game you’re spending a lot on upgrades and armor repairs and such as well. I wouldn’t mind a slight smoothing of the sloop on that end if it was possible.

Golemancy 101: total and complete catastrophic
failure is still a monumental success, assuming
losses remain within acceptable parameters.

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Posted by: Daroon.1736

Daroon.1736

Any zone where 100% exploration has been achieved should be free.

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Posted by: LordNat.4963

LordNat.4963

Way points are fine how they are now. If you don’t want to pay to go somewhere then run there. In FF11 the only kind of “instant” (Outside a few VARY hard to get items that allowed limited use teleporting) was Airships/Boats that went on a timer so you had to wait for them or being teleported by a Mage to a few set places in the world.
Having to walk where you want to go filled the world and made it more alive.

I always walk to places I want to go in GW2 (outside of a fast port here and there to fight a dragon), saves me a bunch of gold and lets me see things I’d not always see. Interesting little events, NPC conversations, random other players doing stuff, etc. It just makes the game more fun and interesting. Half the fun of going somewhere is getting there, using the WP system robs you of that.

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Posted by: Bullfrog.1324

Bullfrog.1324

I always walk to places I want to go in GW2 (outside of a fast port here and there to fight a dragon), saves me a bunch of gold and lets me see things I’d not always see. Interesting little events, NPC conversations, random other players doing stuff, etc. It just makes the game more fun and interesting. Half the fun of going somewhere is getting there, using the WP system robs you of that.

You enjoy the journey, I enjoy the destination. Two different ways to play the same game. Reducing the waypoint costs wouldn’t impact the way you choose to play in the slightest.

I’d rather regret something I’d done than regret doing nothing.
[Profession Synonym] Lexxi [ANGL] – Tarnished Coast

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Posted by: LordNat.4963

LordNat.4963

I always walk to places I want to go in GW2 (outside of a fast port here and there to fight a dragon), saves me a bunch of gold and lets me see things I’d not always see. Interesting little events, NPC conversations, random other players doing stuff, etc. It just makes the game more fun and interesting. Half the fun of going somewhere is getting there, using the WP system robs you of that.

You enjoy the journey, I enjoy the destination. Two different ways to play the same game. Reducing the waypoint costs wouldn’t impact the way you choose to play in the slightest.

It makes it so less people run places and hollows out the world more. MMOs are about meeting wandering strangers on a dirt path, not instantly teleporting to a chest to get loot.

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Posted by: PearlGore.7419

PearlGore.7419

Add some mounts, and make main city travel free, Because it already is sort of.

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Posted by: Leablo.2651

Leablo.2651

I would like to see the waypoint costs for the zone you’re currently in be reduced to zero. I hate being on the other side of the map when a Champion event comes up, and having to decide if it’s worth it to port over and help. I don’t mind paying to port to other zones.

I wholeheartedly agree with any cost change that cuts down on the number of loading screens I sit through, and your suggestion makes a lot of sense.

This, however, would recreate the LA workaround. Players would just free-port across a zone to an exit, then exit to the next zone, then free-port across that zone, etc.

The waypoint fee system is simply broken. The easiest and best solution is to just remove all fees and be done with it. The gem store and TP are already more than adequate at controlling inflation. Let trade prices rise a little if that’s the result of taking out waypoint fees. We ultimately pay the same either way, but under the current fee system we are discouraged from exploring and changing things up.

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Posted by: Half Tooth.1867

Half Tooth.1867

Way points are fine how they are now. If you don’t want to pay to go somewhere then run there. In FF11 the only kind of “instant” (Outside a few VARY hard to get items that allowed limited use teleporting) was Airships/Boats that went on a timer so you had to wait for them or being teleported by a Mage to a few set places in the world.
Having to walk where you want to go filled the world and made it more alive.

I always walk to places I want to go in GW2 (outside of a fast port here and there to fight a dragon), saves me a bunch of gold and lets me see things I’d not always see. Interesting little events, NPC conversations, random other players doing stuff, etc. It just makes the game more fun and interesting. Half the fun of going somewhere is getting there, using the WP system robs you of that.

I totally agree with you, I am the same. Given the choice I’d rather run somewhere than map travel. The journey is part of the fun espcially when you are on your way to do something and you get caught up in an event, and then you see a gathering node which takes you closer to another event and then something else and after about an hour you have to remember what you were doing in the first place. I really love that, getting lost in a game.

However as I mentioned in my previous post, what if you want to meet someone, or get a group of guildies together to do something. I would feel awkward to say to them, “guys I’m going to run there.” especially if we were going to meet in frostgorge Sound and I was in Caledon Forest or something.
I also feel slightly guilty if I ask for a hand with something and the person travels a long way, I know they have paid several silver to come and help me.
My point is, that for solo play the waypoint costs can be worked around. But it is really anti guild socialization.

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Posted by: Rainzar.6905

Rainzar.6905

most games give players some sort of “free anchor” to a town or some place they frequently travel ie hearth, soul recall etc so this feature isnt in gw2 fair enuf people go wvw or pvp then back to LA fine. my biggest issue isnt that though, its the fact the base cost of the closest wp just gets stupidly high. this adds insult to injury when you die ontop of your repair costs. from LA to frostgorge its betwen 2-3s depending how far into the zone you wp, sounds fair, but anywhere in gendarren fields from LA is closer to 1.5s-2s – makes no sense. the scaling of the base cost for the shortest wp just gets worse as you get closer to lvl 80.

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Posted by: Kaon.7192

Kaon.7192

I always walk to places I want to go in GW2 (outside of a fast port here and there to fight a dragon), saves me a bunch of gold and lets me see things I’d not always see. Interesting little events, NPC conversations, random other players doing stuff, etc. It just makes the game more fun and interesting. Half the fun of going somewhere is getting there, using the WP system robs you of that.

You enjoy the journey, I enjoy the destination. Two different ways to play the same game. Reducing the waypoint costs wouldn’t impact the way you choose to play in the slightest.

It makes it so less people run places and hollows out the world more. MMOs are about meeting wandering strangers on a dirt path, not instantly teleporting to a chest to get loot.

My suggestions do nothing to encourage short distance teleports like you mentioned. Prices for same zone Waypoints would likely remain the same as they are now, unless there is a major city nearby.

It facilitates teleporting to distant places to meet up with people for events/dungeons/exploration where walking is simply not plausible given you have a group waiting for you.

In this case you can either choose to wait 3 loading screens or pay 2-3 silver more for direct teleportation, and I’m arguing that this choice shouldn’t exist if players’ time is actually valued as they claim.

(edited by Kaon.7192)

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Posted by: mulch.2586

mulch.2586

I was playing with a friend who’s a new player. He can bounce around Queensdale basically for free, but I pay 1.4s minimum. Yet I’m not earning very much, cuz the mobs drop lvl 1-15 junk. The level-based component of waypoints in low-level zones could really use some adjustment.

I don’t want to sound like a cheapskate, but everywhere else I go to play, I make money as I go, whether it’s wvw, Orr, dungeons, whatever. But if I go play with a new player is the one time I’m at risk of coming away poorer after doing the zone with him.

The loading screens — somehow for me the time feels like it’s increased since launch. It is a bother, and I can see that they want that disincentive to take the cheap way, but I wish they hadn’t made the screens take so darn long. I end up alt-tabbing to pass the time…

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Posted by: Crimsonified.6418

Crimsonified.6418

+1. Hate using waypoints right now, they cost so much! I guess it does get us running around more and exploring, but there are those of us cough cough who do enjoy running around discovering stuff anyway! It’s just really annoying when there’s someone who needs help with a really cool event going on and you don’t want to pay/can’t really afford the cost of the waypoint. Becoming more of a limiting factor to this game than a help at higher levels. I’m okay with keeping them at really low costs e.g. 10-20c, but when you’re looking at 2.5s to get across the world, it’s gonna add up.

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Posted by: Raf.1078

Raf.1078

I really don’t understand all this stuff about waypoint costs. Its not that expensive if you just play the game. If I didn’t craft, I’d have more money than I’d know what to do with…(but I like crafting)

I really don’t know what you guys are doing thyats keeping you so poor you can’t travel??

PF/ GOAT on Tarnished Coast (Semi-Retired)
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon

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Posted by: mulch.2586

mulch.2586

I really don’t understand all this stuff about waypoint costs. Its not that expensive if you just play the game. If I didn’t craft, I’d have more money than I’d know what to do with…(but I like crafting)

I really don’t know what you guys are doing thyats keeping you so poor you can’t travel??

I don’t feel at all poor, and certainly have enough gold to take a 1000 wp trips.

My issue is that almost everything I do in the pve world gets me some profit per hour of gameplay. Some things are less, some things are more, but everything makes some gold/mats.

Except taking my favorite characters to play with a friend who just joined the game. I’m not a bad friend, I do and will play with him. But working on finishing up his newbie zone, he ports for just a few copper. Every port is 1.4s or more for me. And god forbid we try something like the Metrica elemental…

I’m not just giving up on earning like I would in Orr or a dungeon. It’s that I’m lucky to come away without a net loss, for playing with a lowbie friend. Of course that’s the way it is in other games, too, nothing new here, but GW2 was supposed to be different.

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Posted by: Ayane Hajinmon.9165

Ayane Hajinmon.9165

in my opinion…if Waypoint cost is remove then people would want to help each other more…and promote people to come back and check out mid or low lvl area [because it doesnt cost them anything]
ive yet to find a guild with people that would want to help anyone because Waypoint cost too much and the reward is not worth it
asking people in map chat to help you fight Champion/Groupevent… youll pretty much get no reply….if you do get people to help you…you’ll have to wait 5 mins or so for someone to walk to you…but then 2 people isnt enough to fight Group Event…is very discouraging to waste your time helping people knowing that most likely the event will failed cuz not enough people show up
i hope it make sense

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Posted by: Minion of Vey.4398

Minion of Vey.4398

Two changes:

Make ports to all towns free from anywhere, rather than people having to goof around loading into the mists/WvWvW to take a portal.

When porting within a zone, use the level scaling of the zone itself rather than the player to determine the costs. So it’ll still be expensive to port to queensdale from far away, but once there, porting from one place in QD to another would be very cheap.

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Posted by: Quick Mouse.7635

Quick Mouse.7635

I would like to see the waypoint costs for the zone you’re currently in be reduced to zero. I hate being on the other side of the map when a Champion event comes up, and having to decide if it’s worth it to port over and help. I don’t mind paying to port to other zones.

I wholeheartedly agree with any cost change that cuts down on the number of loading screens I sit through, and your suggestion makes a lot of sense.

I originally thought the same thing for the same reasons. But then I realized that this would discourage exploration even further because people would never want to leave a given area.

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

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Posted by: tassadarpaladin.9610

tassadarpaladin.9610

in my opinion…if Waypoint cost is remove then people would want to help each other more…and promote people to come back and check out mid or low lvl area [because it doesnt cost them anything]
ive yet to find a guild with people that would want to help anyone because Waypoint cost too much and the reward is not worth it
asking people in map chat to help you fight Champion/Groupevent… youll pretty much get no reply….if you do get people to help you…you’ll have to wait 5 mins or so for someone to walk to you…but then 2 people isnt enough to fight Group Event…is very discouraging to waste your time helping people knowing that most likely the event will failed cuz not enough people show up
i hope it make sense

Agreed, and I must add: Anet is already forcing people run, everyone knows if there is a event on, the way point will become contest thus not usable.

So I think set the fee to zero for within the same zone should be reasonable.

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Posted by: Ayane Hajinmon.9165

Ayane Hajinmon.9165

in my opinion…if Waypoint cost is remove then people would want to help each other more…and promote people to come back and check out mid or low lvl area [because it doesnt cost them anything]
ive yet to find a guild with people that would want to help anyone because Waypoint cost too much and the reward is not worth it
asking people in map chat to help you fight Champion/Groupevent… youll pretty much get no reply….if you do get people to help you…you’ll have to wait 5 mins or so for someone to walk to you…but then 2 people isnt enough to fight Group Event…is very discouraging to waste your time helping people knowing that most likely the event will failed cuz not enough people show up
i hope it make sense

Agreed, and I must add: Anet is already forcing people run, everyone knows if there is a event on, the way point will become contest thus not usable.

So I think set the fee to zero for within the same zone should be reasonable.

i really do hope anet would reconsider this…putting a cost/fee to help people is very discouraging
in gw1 it doesnt cost anything….if you asked people in the guild for help…theyll help you because all it cost is time

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Posted by: Ryuujin.8236

Ryuujin.8236

I should point out that teleport costs are a major gold sink. If you reduce the size of sinks, then you increase the rate of inflation.

Just making sure people know the score; in exchange for cheaper travel you decrease the value of gold and will have to farm a little bit harder to avoid being left behind in the rat race

The Ashwalker – Ranger
Garnished Toast

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Posted by: OdinSon.1425

OdinSon.1425

That is an excellent point (IMO) Ryuujin. It is all about what we as a player base are willing to sacrifice for more convenience. Well stated.

OdinSon The Bullwark 80 – Guardian

SOR HL

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Posted by: gogoapoxy.1425

gogoapoxy.1425

I’d like to be a little more refined in cos calculation.

I.e.
0-100 away? Free.

Currently, if you died right under the waypoint at 80, it would still cost 1.26s, which clearly everyone believes is rather bogus.

The max can still be what it is (5s from CS to Frostgorge?), just have a more logical scaling inbetween.

A transfer in a zone should cost no more than 50c at the max.

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Posted by: Asumita.2174

Asumita.2174

I sometimes want to travel around the world to just do random things and help ppl, but the cost dissuades me from doing that. Isn’t world exploration one of the main selling point of this game? FYI, the cost is killing it.

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Posted by: Gele.2048

Gele.2048

FREE or WAY MORE prise reduced

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Posted by: Arcturus.5846

Arcturus.5846

I say make at least ONE waypoint in each zone free. That way those who are too cheap/poor can still travel for free but will still have to walk to specific destinations.

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Posted by: Thereon.3495

Thereon.3495

Ive personally got no problems with the waypoint system as it stands because I think of it in terms of real life. Say you wanted to travel to the opposite side of this beautiful park. You can walk through, admiring the scenery and maybe meeting a friend on a certain bench for a coffee in the sun or they run a gondola service available for just £1/€1 that will take you anywhere you like. Would you ask the gondola rider if he would take you for free?

As for the whole Mists>LA ‘workaround’ I see this as a legitimate way to travel. The Mists are an area between worlds or dimensions. Traveling there is less about moving forward as moving over to another plane. The Asurans have built a portal in this ‘magical’ area that teleports people to Lion’s Arch for free. LA is the hub of Tyria and so I dont see any issue with this so called workaround. In fact I see this as the way you should travel providing you can put up with the teleports(loading screens).

Thereon Avenrise – former [Noes] Officer – Piken Square (EU)
Retired and living in a shack. Relaxing!

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Posted by: Paul.4081

Paul.4081

How about the more times you travel to a waypoint, the cost is reduced for that particular waypoint by a percentage to encourage travelling? Travel around the world more, you end up paying less.

Add a title like ‘Waypoint Monkey’ or something too.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

here’s a simple fix, copy/paste gw1 system, job’s done/

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Chase.8415

Chase.8415

It’s a gold sink for a reason.

I do not find the waypoint costs ridiculous. A dungeon run alone can grant you over 50 silver itself, just off trash.

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Posted by: Healix.5819

Healix.5819

here’s a simple fix, copy/paste gw1 system, job’s done/

So they should make all waypoints free, then remove all waypoints from the zones and replace them with simple rez shrines? Waypoints would then only be available at safe places, so only the main cities and possibly the Orders and Fort Trinity, then they could add a waypoint for each zone, just for convenience, at the entrance.

Ok.

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Posted by: toafarmer.8401

toafarmer.8401

i agree the fast travels are way overpriced. i have been walking a lot (and porting in cities too) because the time you need to earn the money to port many times is bigger than the time you need to walk. and it is really annpying to have a bunch of load screens (from LA to AC you can have up to 4 loading screens, same to TA).

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Posted by: Leablo.2651

Leablo.2651

It’s a gold sink for a reason.

A reason that nobody has yet been able to explain. The game already has two very effective gold sinks. Some would say too effective as it is. Certainly the most effective gold sinks I’ve seen in any game. The gem store and a TP that has no alternative method for trade. Waypoint fees on top of that are completely unnecessary and, unlike those two, the waypoint fees directly interfere with your ability to play in the areas you want. All the other common gold sinks are still in the game as well, including repair costs, vendor-supplied crafting material, training and respec costs, etc so it’s not like there is any particular shortage of gold sinks. Spoiler alert: the only “reason” waypoints have costs in GW2 is because waypoints had costs in WoW. There I said it.

The old argument is that having waypoint fees reduces price inflation — which is a bit like arguing that income tax reduces the need for sales tax. So what? You pay the tax either way. It’s just a different way of structuring the same cost. But gem/TP sinks do not dictate where you earn your money. The waypoint fees do, they basically tell you that it’s not worth it to go outside the zone for your level, nor even different zones that would be appropriate for you. It punishes you for wanting to visit different parts of the world at your leisure, so many people choose to stay in one place. All told, this means the waypoints aren’t even collecting much of the theoretical fees that they’re supposedly there to collect, all they’re doing is forcing players to stay in the same zones. The fee system is broken, and removing it can only result in positive changes to gameplay and lateral moves in the economy.

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Posted by: SCVwar.3784

SCVwar.3784

I do not believe removing all WP costs will give better MMO experience to everyone:. Especially GW2. GW2 is about an adventure where you encounter dynamic events, beautiful(smart) terrain editing, and I believe these things are what makes you feel Tyria is alive and interacting with you. So I support WP costs, and hope ANet won’t remove them. But I believe WP costs + WP system should not become the tool of punishment for players in some situations..

I agree with few suggestions about:
1) Make wp costs to major cities free.
2) Make wp costs to respawn free. (but, wp distance limited: player is already punished to repair their gears by his/her death and ofc have to run back where they have died to finish the event and claim the reward <- already a punishment)
3) Make wp costs based on their level zones (not the level of the character trying to use wp)
4) As Ayane Hajinmon.9165 has pointed out, WP will be contested and players cant use that WP to the warp to that spot anyway (where events occur).
Current wp rule with contested area and dynamic event is discouraging people to help each other out. I haven’t read everyone’s postings on this thread yet … so I suggest
ANet should allow players to use contested WP but wp will drop players ‘around’ that wp area with no cost. This way, people will not be punished with golds for using wp, and also encouraging players to socialize. By the way, if someone already suggested this, i support his/her suggestion

(this may sounds bit off-topic)
5) ANet should enhance the reward of 100% map completion. Currently, what you get from 100% world map completion is.. 2 Gift of Exploration, little star next to your character level above your character, which you cannot see unless someone in your party targets you : /.. We (or at least me) are doing 100% map completion just to get the items we need for our legendary weapons. This part was very frustrating, felt like another way of grinding. ANet should improve the reward may be relating to something with WPs or anything..

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Posted by: Psientist.6437

Psientist.6437

I agree with the general tone of this thread. The story of Asuran Gate travel is confusing and that confusion is being translated as angst and las du monde.

How I comprehend the story so far:
Resources must be spent to transmit players from one gate to another.
The resources required increase as distance between gates increases.
The resources required increase as the levelmass of players increases.

This is the story of real world travel, especially if you consider your local postal service as being a travel agent. Since we are mirroring a real world story, can we look to real world solutions?

Local Public Transport and daily, weekly, monthly travel passes

Sounds like we are looking for a way to negotiate with Asurans. Yes we are that brave or bored. Each of us has a different Asuran Gate Travel story but we only can interact with the AGT story the same way every other player does…“exact change please”

Would this adaption to the story work?

Daily, Weekly, Monthly travel passes that would entitle the holder to unlimited gate travel for the duration of the pass. These passes could also be giftable. A story-line explaining how Asuran gates worked would be fun, teach about Asuran culture, and could even be used to introduce the passes.

peer review please

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

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Posted by: Anakita Snakecharm.4360

Anakita Snakecharm.4360

The issue for me isn’t that waypoints have a cost – I don’t mind it as a gold sink – it’s that the costs tick upward so much at higher levels.

It’s like if you got on the bus one day and the driver said “That’ll be four dollars,” and then you take the same route a few weeks later to meet up with your friend, and this time the driver says “That’ll be four hundred dollars.” It changes a reasonable cost for an excursion into an increasingly prohibitive expense.

I don’t think waypoints need to be free, but I think they need to be less punishing for high-level characters, especially since those characters are also incurring high repair bills when we die.

I wouldn’t mind something like a “pass” to use the gates, but I think the solution could be a lot simpler than that if they just adjusted the costs to be more accurately scaled to the potential income a high level player would actually be able to make in a low level zone, rather than the maximum potential earnings we could be getting elsewhere.

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Posted by: Rukia.4802

Rukia.4802

I say make them like guild wars 1…..free

Agree’d. But that would go against their scrap-anything-guildwars-esque philosophy.

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

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Posted by: Amaethon.8710

Amaethon.8710

I strongly support this post. I am for anything that would reduce the number of loading screens I have to sit through each session.

Çyhyraeth – Sylvari Elementalist – Order Of The Fallen Watch [EXEO] | Darkhaven

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Posted by: Meret.5943

Meret.5943

I should point out that teleport costs are a major gold sink. If you reduce the size of sinks, then you increase the rate of inflation.

Just making sure people know the score; in exchange for cheaper travel you decrease the value of gold and will have to farm a little bit harder to avoid being left behind in the rat race

Really?

There are plenty of gold sinks in this game. Taking wp costs out would not destroy the economy.

Instead it would be like a stimulus. People would have more money in their pocket, they would spend more at the TP, travel more to help guildies, which means probably extra DEs and farming and harvesting for even more variety to sell on the TP.

The only people it would upset are those who have already made a mint selling hard to get items.

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Posted by: Sollith.3502

Sollith.3502

Personally, I think the game needs less waypoints. Making the game feel so instanced by just teleporting this way and that is what is making the game feel so much smaller, thus like there isn’t anything to really explore (not to mention just kills many of the events in game… as you skip over most areas).

1. Remove all field waypoints
2. Major Cities (Lions Arch, Divinity’s Reach, Hoelbrak, etc.) would have no waypoint fee.

Of course they wouldn’t do this now…

I remember hearing somewhere that they decided to forgo mounts (I actually don’t really care about them), because they didn’t want the scale of the world to be squandered or something. Don’t waypoints do this even more so???

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Posted by: Charming Rogue.8071

Charming Rogue.8071

Two changes:

Make ports to all towns free from anywhere, rather than people having to goof around loading into the mists/WvWvW to take a portal.

When porting within a zone, use the level scaling of the zone itself rather than the player to determine the costs. So it’ll still be expensive to port to queensdale from far away, but once there, porting from one place in QD to another would be very cheap.

This.

Desolation – EU – [KING] – Immortal Kingdom

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Posted by: Naii.9810

Naii.9810

I understand its purpose as a goldsink, and it kinda pushed me to explore the world (which is a good thing), but I wish it was cheaper. I don’t want to spend all my time running through 3 maps that I have already explored to get to my destination just to save some money. It’s hard enough to earn gold as it is already.

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Posted by: RedBaron.6058

RedBaron.6058

Teleport costs and armor repairs are an obvious gold sink and imo should be reduced. A reduction of 35%-50% seems acceptable.

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Posted by: Mian.1945

Mian.1945

The Waypoint cost scheme as it is right now discourages exploration and pushes players toward time-wasting workarounds (such as going to mists -> LA -> closest nearby city -> goal) in order save Waypoint costs.

I’m proposing the following changes to the current system:

1. Eliminate fees for all Waypoints in all major cities

Because they are essentially free within the current system by going to Mists -> LA -> Asura Gate. If ANet really does value the player’s time, why make them sit through so many loading screens?

2. Calculate Waypoint fee using the minimum of the following two distances: distance to player and distance to nearest Waypoint in a major city

Also because this is essentially what it could cost within the current system, only that players have to deal with multiple loading screens in the process.

These changes should make Waypoint costs across Tyria more reasonable to all players in most situations.

Any thoughts?

This is an extremely sensible suggestion. Removes wasted time and achieves intended effect.

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Posted by: SoPP.7034

SoPP.7034

I agree with the OP. The current system is kinda embarrassing.

There needs to be a gold sink but WP to major cities should be free.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”