Reworking the gating in FoTM
I think a global lfg system would solve this without having highest player being the standard for the difficulty. The only reason someone would want to go into higher difficulty without doing lower difficulty is not for the fun factor of the dungeon because it’s the same fractals at higher difficulty, but to get loot that they did not work for by progressing through FotM.
I think a global lfg system would solve this without having highest player being the standard for the difficulty. The only reason someone would want to go into higher difficulty without doing lower difficulty is not for the fun factor of the dungeon because it’s the same fractals at higher difficulty, but to get loot that they did not work for by progressing through FotM.
You may be right. Honestly it seems like many of their philosophies are just kinda colliding. They want us to work together as a core team and build a community so no LFG tool (I like this one for better or worse). Now we’ve got stats to chase, but I’m kinda doubting most guilds have setup organized progression nights like you would in a game with gates like this.
Overall I think this content was setup to be inclusive in the sense that you can run it and enjoy it at the difficulty level you can push yourself through. At the moment though there really lacks a clear direction of how to go about that.