Ritualist, Paragon and Dervish Please
I cant see Paragon or Ritualist making a return as they both seem to have been absorbed by the guardian in the form of spirit weapons and shouts
Interessting. Especially the ritualist idea. I really loved that class in GW, especially from a lore-prespective. Further, a class that morphs parts of itself into usefull tools and equipments would be very neat indeed!
I also think that GW2 could use another heavy armor class. The paragon is a very cool class. It did, however, not turn out to be very versatile in GW. Though, if such issues were to be adressed I think that the paragon would be a very cool addition to GW2. After all, the Paragon is sort of the essence of what GW2 is about.
The idea with the dervish, however, is problematic since the six gods are a racial feature; only humans believe in the six gods. Hence, a Sylvari dervish worshiping Dwayna would seem somewhat odd.
the ritualist i know is kind of like the engineer/ necromancer and guardian but what if they took the heavy armour down so it was less of a tank and more of an offensive support?
also the paragon i think would have nice potential in being a back line heavy armour class as most of the back line classes are more of your ranger/elementalist and having a paragon at the back to soak up damage as well as throwing spears from a distance could be unique and i think if they bought back the paragon they should create more field counters (counter field controls) so formations are not broken as easy
the dervish could have a new feature maybe just for things like the sylvari and asura have something different like borrow power from the great tree, mechanise scythes it sounds really complex for the dervish but maybe try and make them a little less god believed and maybe a bit more towards borrowing power from the nature around them?
i mean in guild wars 1 eye of the north the golem an asura built was a dervish for example
I loved the Paragon in Nightfall.It was my main alt. I’d be happy with them just adding spears and some old Paragon skills to the Warrior if they don’t want to add the class.
A problem with them making spears available is they already have them as underwater weapons for most classes tho.
they could replace the paragons spear with javelins? there similar ?
The old professions are missed, to be sure. I also miss their armor styles, in particular the ritualist and dervish styles. The lore may not allow exactly the old professions to return, but hopefully in future expansions some version of them will make a comeback.
I have to add in reference to a previous post; when did the ritualist ever use heavy armor or behave as a tank?? In my experience, they were a cross of necromancers and monks. Def. not enough health to be a tank.
i didn’t mean it like that i meant like instead of them being a tank like the guardian as some may argue the guardian is a heavy armoured version of the ritualist minus the spirits
I miss my ritualist. Maybe when they open up the other parts of the world they will add more classes. I miss all my spirits.
same in guild wars 1 i was always a ritualist and i had either paragon or dervish as my second class to have maximum fun with my ritualist i miss the ghosts and the clothes :o
Oh, I see.
A question – I never played a paragon in GW1, but my impression of them is that they were pretty similar to the guardian. And if they are very similar, I don’t see the paragon making a comeback. How are the 2 professions different?
the guardian is more of your front line tank with the warrior where as the paragon stayed back out of the action and had a shield+spear (i know it will be hard as they have underwater spears but they could change the name to javelin) the paragon was more focused on giving out shouts to power up your allies and was more focused on defensive fighting but what does hold the paragon and the guardian separate from each other is the fact that the guardian is more tanky and better out front of combat where as the paragon could be use to counter field controls and defend more of the back lien fighters 9rangers elementalists) the paragon was more of a leader and a tactician then a fighter if that makes sense? they where more focused on boosting allies and removing conditions from allies
The thing I liked best about Paras was that you could do good dps while playing a support role. And if you had 2 Paras in your group the buffs were just nasty. Monks loved having us in there group because we not only helped buff their heals but could throw some heals ourselves to take some pressure off them.
I missed all of those classes. What if they do add the rest when they add more big content (like maybe bringing back Cantha and/or Elona?)
The biggest problem with bringing Paragons back is that they are specifically mentioned in the Guardians page on the wiki .
“With the turmoil in Elona and the spread of the Order of Whispers into other lands, more Paragon teaching showed elsewhere in Tyria. These teachings melded with other traditions, and over time, the guardians and their abilities can be found throughout the world and among all the races.”
This make it incredibly unlikely they will make a return. one of the "other traditions " is likely ritualist with the spirit weapons as i mentioned before and obviously Monk .
The mention of Paragon teachings doesn’t mean that the Guardians are the new Paragons. It means that there’s room for Anet to add weapons like Spears/Javelins and skills like Athems, Echos, and Chants like the Paragon used. As I said before, I’d be happy if they just made Warriors able to be spear chuckers and use some of the old Paragon shouts/anthems/chants/echoes.
I’m pretty sure they wanted to avoid people soloing everything with spirit spamming. Dervishes were OP melee classes that based soley around enchantments, and Paragons were basically turned into Guardians.
I imagine we’ll see Scythes as an in game weapon perhaps for general melee classes or as a weapon for a new class that will be added, but I doubt we’ll see returns of GW1 replica Rits, Dervs, or Paragons.
twitch.tv/mdogg2005
to prevent ritualsit spam they could add a spirit per numb buttons like the necromancer minions?
I guess I wouldn’t be surprised if they added more classes in future packs/expansions/gem purchases. The more the merrier! I don’t know that they’d make any class that was focused on support though since that would dangerously approach the trinity that they try so hard to avoid. I’m sure they could bring those classes back though as long as they changed them enough to stick to their “I don’t care how much you like to play a tank, healer or support character, you’re going to play a DPS character and like it!” philosophy.
I guess I wouldn’t be surprised if they added more classes in future packs/expansions/gem purchases. The more the merrier! I don’t know that they’d make any class that was focused on support though since that would dangerously approach the trinity that they try so hard to avoid. I’m sure they could bring those classes back though as long as they changed them enough to stick to their “I don’t care how much you like to play a tank, healer or support character, you’re going to play a DPS character and like it!” philosophy.
I played all 3 professions in GW and all were able to DPS and support with Dervishes able to tank also. I don’t think it would be hard to make Ritualist like a Necro with spirits able to tank like minions, Paragons have heavy armor so should be able to tank easily, and Dervishes could have a Form that allows them to play support.
I can’t see dervishes being added due to lore reasons (they’re all about the gods, so a charr dervish would be a big wtf thing – charr guardian is a close enough call for reasonability).
Ritualist mechanics got absorbed into engineer; aesthetics got absorbed into guardian and necromancer. Unlikely to return.
Paragon mechanics and asthetics got absorbed into guardian and warrior. Unlikely to return.
Currently the eight professions fill all possible niches without stepping on toes. If the three old professions are to return in the old style, they’ll be going into the domain of other professions’ playstyle and thus be redundant – they’ll only differ in appearance at best which would only matter with skill animations. And that is, from a developer’s standpoint, not worth the effort to implement them, especially when they’ll cause (bigger in some opinions) balance issues.
I’m not against these professions, and I’d love to see some NPCs that are ritualists, dervishes, and paragons. But I cannot see them feasibly being playable professions.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.