Roaming Champions and legendaries.

Roaming Champions and legendaries.

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

I see many around high level zones, like the Eye of Zhaitan in Malchor’s Leap, Champion Icebrood in Frostgorge (top left of map), and just in general. Aside from SOME of these being an event, they offer no incentive to put the time in to kill them. They are long, drawn out fights that usually only need 3-4 people with moderate skill to complete, and drop nothing satsifying… ever..

I suggest these long forgoteen baddies get a little flavour and (over time, as this would take a bit) make them a part of future legendary/exotic skin recipes. They would spawn, and once or if they are killed, have a chance to drop a account/soulbound crafting material used in the recipe. Since they spawn every couple hours/minutes it isn’t exlusive to those who have the time. Same can be done for various Elder dragon lietenants or other large events like the Great Destroyer, Ice maw, Giant jungle wurm, etc. Since loot is shared across all who participate, the constant stealing of items won’t be an issue. This can partially solve many issues like:

-Legendaries/cool exotic skins being bought… should be worked for
-Many empty zones, seeing people camp out a champion/legendary wouldn’t fully solve the problem but it would atleast bring activity.
-Make legendaries less of a grind, more of a scavenger hunt.

I see many bad-kitten bosses roaming around but people simply ignore them (mostly) because it just isn’t rewarding in any way to fight them. Additionally, new recipes for various skins could be released for these unique Champions that make the weapon they were holding, or a weapon relevant to their style (like an eye scepter/staff, or a flaming winged hammer). Again, not suggesting as a next month update, simply as a thought for future skins/content.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)