As far as I can tell, and from what I’ve heard and read, the design intent with GW2 is that there are no healers, no tanks, no dps, etc, everyone can kinda do everything.
To a certain degree that’s true, and to a certain degree that’s patently false.
Having now run a few dungeons as a “zerker” which I presume just means purely focused on DPS, warrior, and then building a set entirely of “tanky” items and redoing all my talents to take “tanky” stats, and swapping all my abilities to be more focused on survival, and then running the same content… the difference is night and day. Even with another “tank” performing the same “role” as me, two of us with stuns and the HP/defense to stand up to a bit of a beating made all the difference in the world. When I ran with all squishies, we got pounded into the dirt and wiped repeatedly. When I ran with 2 DPS, someone who had a lot of heals, and 2 “tanks” things went faster and smoother. Content that was near impossible for 5 “dps” was trivial for a group that more closely resembled the holy trinity of other MMOs.
So for all the work to depart from that paradigm, in my personal experience and estimation of the content so far, the game has been designed to some degree require, or at least compel or endorse returning to that tired old tank, healer, and some people who do damage formula. I’m still new to the game, and I have a lot of content left to experience, but thus far those are my impressions. I still find the game extremely enjoyable, but I have many concerns and complaints despite that.
For one, I resent a bit having to buy two sets of gear, and to have to support the additional bag space burdens just to feel viable and useful in dungeons where there’s not already a tank, or not enough hard-CC with just one tank. (Go put all your points in defense and HP and buy “hearty” gear and try soloing sometime, it’s like cutting lumber with a butter knife, with one hand tied behind your back) And worse you have to constantly be swapping around your points and skills between dungeons and soloing, because there’s no “dual spec” support.
Sometimes I feel like designers refuse to implement tried and true features from games like WoW for fear of being called a “WoW clone” or accused of “ripping off” ideas.
Well, this is the suggestion forum, so, I humbly suggest getting over that concern, and adding in the appropriate features to properly facilitate the reality of the situation for players. You’re not adding any gameplay depth by making it tedious for me to perform different roles depending on my dungeon comp. Making it a chore to be competent and be a team player isn’t what should be happening, someone being willing to swap gear and stats around for group content should be celebrated and embraced, and more importantly facilitated. And while we’re talking about dungeons, just get on with it and add LFG queues for content… you shouldn’t crowdsource intentionally or by inaction an entire featureset people have come to expect to a third party website. For a game with so much polish I’m really dumbstruck by the absence of certain core functionality that’s common to pretty much every successful MMO.
Also, unrelated, but, WRT the UI … lighten up, Francis. Either let people create aesthetic mods for the UI or give players more options. I’m not suggesting UI bloat like WoW, but, I should have the freedom to resize, spin, rotate, and move, every single UI element, in addition to changing it’s alpha and/or hiding it completely.