"Rune" Set that increases Trait Points.

"Rune" Set that increases Trait Points.

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Posted by: Daecollo.9578

Daecollo.9578

A unique idea, this rune set adds additional trait points to your character, which are removed if you remove the armor.

(1) Allows the character to spend 1 extra trait points.
(2) Allows the character to spend 1 extra trait points.
(3) Allows the character to spend 1 extra trait points.
(4) Allows the character to spend 2 extra trait points.
(5) Allows the character to spend 2 extra trait points.
(6) Allows the character to spend 3 extra trait points.

(10 in total.)

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Posted by: xCrusadentx.2784

xCrusadentx.2784

I vote against this. This is very OP; having more traits in place of stats can greatly increase effectiveness; too much in fact. Everyone should be equal at 70 trait points.

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"Rune" Set that increases Trait Points.

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Posted by: Drawing Guy.3701

Drawing Guy.3701

Lets see – a rune set that allows me to have 215 points worth of stats and one meh ability, or a rune set that allows for 200 points worth of stats and two extremely powerful abilities (major/minor traits)?

Short answer, FAR FAR FAR too OP.

"Rune" Set that increases Trait Points.

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Posted by: Daecollo.9578

Daecollo.9578

Lets see – a rune set that allows me to have 215 points worth of stats and one meh ability, or a rune set that allows for 200 points worth of stats and two extremely powerful abilities (major/minor traits)?

Short answer, FAR FAR FAR too OP.

Runes of Divinity has 360 worth of stats and 12% Damage, but thats probably why its so expensive.

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"Rune" Set that increases Trait Points.

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Posted by: Redfeather.6401

Redfeather.6401

http://wiki.guildwars.com/wiki/Item%27s_Attribute
System allowed a player to swap their character’s headgear to get some leeway in point redistribution, without having to do a full respec. It was a good system.

"Rune" Set that increases Trait Points.

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Posted by: roachsrealm.9284

roachsrealm.9284

I love this idea. sadly, I bet we won’t ever see it happen.

how about this: for every piece of armor you don’t wear, you can spend more trait points? (not effected by accessories or underwater breather)

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)

"Rune" Set that increases Trait Points.

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Posted by: Daecollo.9578

Daecollo.9578

I love this idea. sadly, I bet we won’t ever see it happen.

how about this: for every piece of armor you don’t wear, you can spend more trait points? (not effected by accessories or underwater breather)

That would give some classes a big advantage over others.

The point thing doesn’t really give anyone an advantage, because everyone benefits from 10 extra points.

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Posted by: xCrusadentx.2784

xCrusadentx.2784

I love this idea. sadly, I bet we won’t ever see it happen.

how about this: for every piece of armor you don’t wear, you can spend more trait points? (not effected by accessories or underwater breather)

That would give some classes a big advantage over others.

The point thing doesn’t really give anyone an advantage, because everyone benefits from 10 extra points.

It would be the most powerful set, meaning that if you ever wanted to do WvWvW or sPvP, you would need to wear this set in order to have the best chance at winning. Many players would feel they would have no choice but to wear this armor or everyone else will have a huge advantage over them. Not to mention this would make every other rune made pointless, as the buffs from these runes far outweigh normal runes. You’re also assuming everyone will be able to afford said runes, which wouldn’t be the case if they were this powerful.

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"Rune" Set that increases Trait Points.

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Posted by: Daecollo.9578

Daecollo.9578

I love this idea. sadly, I bet we won’t ever see it happen.

how about this: for every piece of armor you don’t wear, you can spend more trait points? (not effected by accessories or underwater breather)

That would give some classes a big advantage over others.

The point thing doesn’t really give anyone an advantage, because everyone benefits from 10 extra points.

It would be the most powerful set, meaning that if you ever wanted to do WvWvW or sPvP, you would need to wear this set in order to have the best chance at winning. Many players would feel they would have no choice but to wear this armor or everyone else will have a huge advantage over them. Not to mention this would make every other rune made pointless, as the buffs from these runes far outweigh normal runes.

This depends though, how would it make it the most powerful? Would like some real examples.

I could see it being powerful on my necromancer, but not really my thief or warrior.

(examples after spending 70 trait points.)

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(edited by Daecollo.9578)

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Posted by: xCrusadentx.2784

xCrusadentx.2784

I love this idea. sadly, I bet we won’t ever see it happen.

how about this: for every piece of armor you don’t wear, you can spend more trait points? (not effected by accessories or underwater breather)

That would give some classes a big advantage over others.

The point thing doesn’t really give anyone an advantage, because everyone benefits from 10 extra points.

It would be the most powerful set, meaning that if you ever wanted to do WvWvW or sPvP, you would need to wear this set in order to have the best chance at winning. Many players would feel they would have no choice but to wear this armor or everyone else will have a huge advantage over them. Not to mention this would make every other rune made pointless, as the buffs from these runes far outweigh normal runes.

This depends though, how would it make it the most powerful? Would like some real examples.

Lets see – a rune set that allows me to have 215 points worth of stats and one meh ability, or a rune set that allows for 200 points worth of stats and two extremely powerful abilities (major/minor traits)?

Short answer, FAR FAR FAR too OP.

Already explained by this guy. Having more trait points means more stat buffs + 2 minor/ minor + major trait. Combine the extra abilities, plus extra stat buffs, plus armor stats, andyou are far more powerful than before.

Heres an example I can think of; If you have a warrior thats a dps build, and you use these runes, he could put on Pow, Prec, Crit Damage Gear, then add his extra points into Vitality/Toughness to make him a highly survivable dps tank. A guardian could use Vitality and Toughness gear, and then do the same thing with trait points to be a godly tank.

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"Rune" Set that increases Trait Points.

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Posted by: Daecollo.9578

Daecollo.9578

I love this idea. sadly, I bet we won’t ever see it happen.

how about this: for every piece of armor you don’t wear, you can spend more trait points? (not effected by accessories or underwater breather)

That would give some classes a big advantage over others.

The point thing doesn’t really give anyone an advantage, because everyone benefits from 10 extra points.

It would be the most powerful set, meaning that if you ever wanted to do WvWvW or sPvP, you would need to wear this set in order to have the best chance at winning. Many players would feel they would have no choice but to wear this armor or everyone else will have a huge advantage over them. Not to mention this would make every other rune made pointless, as the buffs from these runes far outweigh normal runes.

This depends though, how would it make it the most powerful? Would like some real examples.

Lets see – a rune set that allows me to have 215 points worth of stats and one meh ability, or a rune set that allows for 200 points worth of stats and two extremely powerful abilities (major/minor traits)?

Short answer, FAR FAR FAR too OP.

Already explained by this guy. Having more trait points means more stat buffs + 2 minor/ minor + major trait. Combine the extra abilities, plus extra stat buffs, plus armor stats, andyou are far more powerful than before.

Heres an example I can think of; If you have a warrior thats a dps build, and you use these runes, he could put on Pow, Prec, Crit Damage Gear, then add his extra points into Vitality/Toughness to make him a highly survivable dps tank. A guardian could use Vitality and Toughness gear, and then do the same thing with trait points to be a godly tank.

Ok, now explain to me the build he has. (70 points spent, give me the calculator.) and then add 10 more points to the tree and tell me what you would get.

http://www.guildhead.com/skill-calc

Please use above examples, warrior or guardian.

If thats the case, for Warrior and Guardian, I can just get Runes of the Soldier:
+165 Vitality.
+50 Toughtness.
(215 Stat Points all together.)
And shouts additionally remove conditions.

Its really not as powerful as it looks on paper.

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(edited by Daecollo.9578)

"Rune" Set that increases Trait Points.

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Posted by: Drawing Guy.3701

Drawing Guy.3701

I love this idea. sadly, I bet we won’t ever see it happen.

how about this: for every piece of armor you don’t wear, you can spend more trait points? (not effected by accessories or underwater breather)

That would give some classes a big advantage over others.

The point thing doesn’t really give anyone an advantage, because everyone benefits from 10 extra points.

Everyone benefits because it would be so powerful everyone would have to get the runes.

As for divinity runes, yes they are indeed the best stat boost rune for any class that is not min-max. You sacrifice the ability(ies) for those extra stats. That also shows you that often abilities are more important than stats – I have some divinity runes saved up, but 0 of my characters use them. Ele uses mixed runes to keep boons up. Warrior uses Ruby orbs to min-max damage. Mesmer has air runes for swiftness access while keeping burst up (or I’d go Centaur). Guardian uses soldier runes for more condition removal and tankiness stats.

There is a reason that divinity runes are one of the most expensive, but meh abilities can tie into characters to make them more powerful and beat out stat boosts. Do you pick your traits just based on stat bonuses? But if I could give up any stat bonus or even rune abilities for my trait abilities? My AH, Justice spamming Guardian can now keep up 100% retailiation AND empower/two-handed? It’s no longer a debate for 10 fire or 30 water/arcana on my ele? My Mesmer can now keep traited for pistol without giving up my vuln stacking? I can slip in Leg Specialist on my glass cannon Warrior spec?

And that’s not even touching minor traits I would also get. Every single class would take it, every single class would be weaker without it… and when that’s the case, one needs to ask, if something is better than everything else in every way… is it OP?

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Posted by: Bedstain.6735

Bedstain.6735

I vote against this. This is very OP; having more traits in place of stats can greatly increase effectiveness; too much in fact. Everyone should be equal at 70 trait points.

Yes. I would retrait 0/0/30/30/20, go for traits and stack Rock Solid runes that grant stability when attuning to earth, then keep 1,10, and 11 up as traits.

That means that every time I attune to earth, I would give my allies 10 seconds of stability. So what I’d do is get into the middle of a Zerg, attune to earth giving 5 people 10 seconds of stability then cast tornado, that gives me even more stability while launching whats left of enemies out of my way.

Blackgate Elementalist….woohoo!
{{80 ele Soap 80 engi Flush}}

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Posted by: Daecollo.9578

Daecollo.9578

I vote against this. This is very OP; having more traits in place of stats can greatly increase effectiveness; too much in fact. Everyone should be equal at 70 trait points.

Yes. I would retrait 0/0/30/30/20, go for traits and stack Rock Solid runes that grant stability when attuning to earth, then keep 1,10, and 11 up as traits.

That means that every time I attune to earth, I would give my allies 10 seconds of stability. So what I’d do is get into the middle of a Zerg, attune to earth giving 5 people 10 seconds of stability then cast tornado, that gives me even more stability while launching whats left of enemies out of my way.

Listen to my question very very carefully.
Give me a Build:

http://www.guildhead.com/skill-calc
Then when you link the build, add another 10 points and explain what else you would take.

Just throwing 30/30/20 on anything does not explain to me what you had before, I can’t say anything to that, that doesn’t explain what you had and added.

((Thats because, I know for a fact you can get +200 stat points, which is balanced to the other runes, but depending on what builds can get what, you cant determine how OP or UP something is unless you start with a 70 Point build, then add 10 points to that and explain what you did.))

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(edited by Daecollo.9578)

"Rune" Set that increases Trait Points.

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Posted by: Bedstain.6735

Bedstain.6735

I vote against this. This is very OP; having more traits in place of stats can greatly increase effectiveness; too much in fact. Everyone should be equal at 70 trait points.

Yes. I would retrait 0/0/30/30/20, go for traits and stack Rock Solid runes that grant stability when attuning to earth, then keep 1,10, and 11 up as traits.

That means that every time I attune to earth, I would give my allies 10 seconds of stability. So what I’d do is get into the middle of a Zerg, attune to earth giving 5 people 10 seconds of stability then cast tornado, that gives me even more stability while launching whats left of enemies out of my way.

Listen to my question very very carefully.
Give me a Build:

http://www.guildhead.com/skill-calc
Then when you link the build, add another 10 points and explain what else you would take.

Just throwing 30/30/20 on anything does not explain to me what you had before, I can’t say anything to that, that doesn’t explain what you had and added.

((Thats because, I know for a fact you can get +200 stat points, which is balanced to the other runes, but depending on what builds can get what, you cant determine how OP or UP something is unless you start with a 70 Point build, then add 10 points to that and explain what you did.))

Oh I see what you’re saying my bad.

Blackgate Elementalist….woohoo!
{{80 ele Soap 80 engi Flush}}

"Rune" Set that increases Trait Points.

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Posted by: Drawing Guy.3701

Drawing Guy.3701

Already told you what I would do with my 10 points on my current high levels. When you sit and make your builds with 10 extra points, do you really struggle with figuring out how you can make your characters more powerful? As I said, I would do it even if I got ZERO additional stat points – it’s that awesome. But the thing is, I’m only sacrificing 15 stat points to do it.

The bigger challenge is telling me what existing rune combination would be remotely as powerful as what you’re proposing on any class and build – then I’ll show you how 10 more trait points on that build will make that rune combination stupidly weak comparatively.

"Rune" Set that increases Trait Points.

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Posted by: Daecollo.9578

Daecollo.9578

Already told you what I would do with my 10 points on my current high levels. When you sit and make your builds with 10 extra points, do you really struggle with figuring out how you can make your characters more powerful? As I said, I would do it even if I got ZERO additional stat points – it’s that awesome. But the thing is, I’m only sacrificing 15 stat points to do it.

The bigger challenge is telling me what existing rune combination would be remotely as powerful as what you’re proposing on any class and build – then I’ll show you how 10 more trait points on that build will make that rune combination stupidly weak comparatively.

I went through all your posts, you did not link me a build and say what 10 points you added, so I can’t determine what you did or what your saying, sorry.

Please link me a build with all traits you would take listed, then add 10 more points to that build and tell me what you would take.

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Posted by: roachsrealm.9284

roachsrealm.9284

challenge accepted:

http://www.guildhead.com/skill-calc#mMcz0cM9dVxxVVsqMsq

with 10 more trait points, I can push Radiance to 15, which would allow me to, on each individual mob death:
spread AoE Might to all allies
spread extended burning to all enemies (through allies’ next attacks)
heal myself per stack of might, per ally
and still keep all my utilities and healing skill on stand by to remove conditions (and heal myself)

without the might/burning spam the build works just fine, but with that, it means that as long as things are getting killed everyone will have max might, the guardian will always have full health, the enemies will all always be on fire, there will be few if any conditions on the party, and everyone will have almost every boon. all the time.

without those 10 extra points Id be forced to choose on or the other.

(edit: I didnt include these in the actual build, but signet for heal and all shouts otherwise. figure it’s sort of assumed with the traits, and since we’re focusing on traits, thats what I built)

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)

(edited by roachsrealm.9284)

"Rune" Set that increases Trait Points.

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Posted by: DreamOfACure.4382

DreamOfACure.4382

This would be the only viable rune if implemented.

It’s not a good idea. It’s just an appealing notion.
Good ideas take into consideration the system it will be introduced in, and this one would wreck the system it’s proposed for.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

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Posted by: Drawing Guy.3701

Drawing Guy.3701

Already told you what I would do with my 10 points on my current high levels. When you sit and make your builds with 10 extra points, do you really struggle with figuring out how you can make your characters more powerful? As I said, I would do it even if I got ZERO additional stat points – it’s that awesome. But the thing is, I’m only sacrificing 15 stat points to do it.

The bigger challenge is telling me what existing rune combination would be remotely as powerful as what you’re proposing on any class and build – then I’ll show you how 10 more trait points on that build will make that rune combination stupidly weak comparatively.

I went through all your posts, you did not link me a build and say what 10 points you added, so I can’t determine what you did or what your saying, sorry.

Please link me a build with all traits you would take listed, then add 10 more points to that build and tell me what you would take.

I didn’t post full builds – I posted what those 10 points would give to my current builds. I can easily slap together builds that show my base, but it doesn’t matter if you think such huge improvements to my builds are OP or not as I think they are for myself.

I was asking YOU to post a build where you think ANY existing runes would service it better than your proposed runes. I would then show you where you could take those 10 points and do something that was much better than the existing runes.

Of course I would love to have these – this would be such a massive improvement to any build…. but there in lays the issue.

"Rune" Set that increases Trait Points.

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Posted by: Daecollo.9578

Daecollo.9578

Well, I use 2 Monk, 2 Water, 2 Divinity for my Warrior, who is 25/25/0/0/20.

I have perma fury/swiftness thanks to the boon duration, which adds +30%.

I also use the war-horn and the trait that gives 10 vigor/10 fury, so I have a lot of access to vigor and other boons.

I couldn’t really add 10 points to anything to make it any better, if I add 10 points to the Critical Bonus Tree, I would lose 4% critical bonus, 20 of all stats and 30% boon duration.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I’d be okay with this set if it were changed to:

Rune of the Master
(1) Adds +5 to all stats and +1% to critical damage.
(2) Allows the character to spend 1 extra trait point.
(3) Adds +5 to all stats and +1% to critical damage.
(4) Allows the character to spend 2 extra trait point.
(5) Adds +5 to all stats and +1% to critical damage.
(6) Allows the character to spend 2 extra trait point.

This way you’d only get, at most, 5 trait points out of it. Furthermore, this would require you to commit all 6 slots in order to get those benefits, and the odd runes would be weak by comparison to all other runes (half of one Divinity rune). This way you’d really have to want the 5 trait points to get them, and only putting in 2 of the runes wouldn’t get you as much as investing more heavily. I think this would be fair.

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"Rune" Set that increases Trait Points.

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Posted by: Daecollo.9578

Daecollo.9578

I’d be okay with this set if it were changed to:

Rune of the Master
(1) Adds +5 to all stats and +1% to critical damage.
(2) Allows the character to spend 1 extra trait point.
(3) Adds +5 to all stats and +1% to critical damage.
(4) Allows the character to spend 2 extra trait point.
(5) Adds +5 to all stats and +1% to critical damage.
(6) Allows the character to spend 2 extra trait point.

This way you’d only get, at most, 5 trait points out of it. Furthermore, this would require you to commit all 6 slots in order to get those benefits, and the odd runes would be weak by comparison to all other runes (half of one Divinity rune). This way you’d really have to want the 5 trait points to get them, and only putting in 2 of the runes wouldn’t get you as much as investing more heavily. I think this would be fair.

You could also make them cost 5 Laurel’s Each.

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Posted by: Drawing Guy.3701

Drawing Guy.3701

Well, I use 2 Monk, 2 Water, 2 Divinity for my Warrior, who is 25/25/0/0/20.

I have perma fury/swiftness thanks to the boon duration, which adds +30%.

I also use the war-horn and the trait that gives 10 vigor/10 fury, so I have a lot of access to vigor and other boons.

I couldn’t really add 10 points to anything to make it any better, if I add 10 points to the Critical Bonus Tree, I would lose 4% critical bonus, 20 of all stats and 30% boon duration.

Need the full build so I know your weapon and trait selections. You have your own link to fill!

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Posted by: Daecollo.9578

Daecollo.9578

Well, I use 2 Monk, 2 Water, 2 Divinity for my Warrior, who is 25/25/0/0/20.

I have perma fury/swiftness thanks to the boon duration, which adds +30%.

I also use the war-horn and the trait that gives 10 vigor/10 fury, so I have a lot of access to vigor and other boons.

I couldn’t really add 10 points to anything to make it any better, if I add 10 points to the Critical Bonus Tree, I would lose 4% critical bonus, 20 of all stats and 30% boon duration.

Need the full build so I know your weapon and trait selections. You have your own link to fill!

http://www.guildhead.com/skill-calc#mcRkVM9cmanRmmanRmpp9MGVsoaoV

I use Runes of Monk/Water for 30% Boon Duration, and 2 Runes of Divinity for 20 to all stats (this is very good, since I pretty much use every stat in my build.) and 4% Critical Damage.

I have many boons, a lot of Might, Fury and Swiftness. I mainly use Warhorn/Sword for Movement and Greatsword for Movement and Damage.

With the Signet Recharge Rate + 30% Boon Duration, I can have perma Swiftness/Fury, and with Warhorn and the Traited Vigor, I can keep my Vigor up for 100% Endurance as well.

This is just one example, and I think its a good one, because 10 points will not help me more then the current runes I use.

I could spend 10 points in Discipline, but the Might when weapon swap is kind of meh, and the Endlines are “Ok” at best, nothing to trade perma fury/swiftness for.

I could spend 10 points in Vitality, but then I would be 20% Boon duration short, and the most I could get is the damage when boons trait, which is meh, I pretty much get that much damage having the 2 runes of divinity.

I could spend 10 points in toughness, but, the most I would get is a little healing power and toughness, the ‘5’ ability is … kind of worthless, however the +200 toughness when cced is always something I liked.

I could put 5 in arms/5 in strength, but that would give me more of the same, mostly situational abilities, not worth saccing boon duration for.

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(edited by Daecollo.9578)

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Posted by: Drawing Guy.3701

Drawing Guy.3701

100% fury uptime is not difficult to obtain on warrior even without boon duration – 30% on your boon duration really depends on what you are looking for – for you, you obviously value vigor over DPS/CC options… and while you can easily trait in immobilize, break immobilize, vulns on crits, a more powerful axe dps hand to go with your horn, etc… all of which I would personally consider worth having a few second buff gap (on hit vigor would dictate anywhere from 0 sec to 10 sec gap – but with boon duration, that just changes 0 sec to 7 sec vigor gap. Swiftness you do have a gap that would take a flag to cover, though I only see that ever as a concern against a constant kiting permaswift opponent where that 8 every 40 seconds may matter (though if you got immobilize on crit, you could keep perma-cripple and immobilize every 6 or 7 seconds… I’m pretty sure that wins any chase better than matching someone’s speed). All of this, though, is arguing from the stand point of keeping your main goal that you traited for – and if you’re a warrior that has a main goal of perma vigor/swiftness as even a small gap makes you cringe, you indeed are correct that boon runes win. If you’re a warrior that cares more about anything else, traits would win.

"Rune" Set that increases Trait Points.

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Posted by: SwickHobo.5096

SwickHobo.5096

just what we need bunker eles to be able to put 10 points in earth too. haha.