Rune/Sigil Extraction Device
yes please… i often had to choose between a useful rune and a piece of armour i wanted to keep. an extractor would really help and would be well worth the extra space it’d take in the bag
Perhaps the only RP-oriented guild on the server
Main Character: Farathnor (sylvari ranger) 1 of 22
Agreed – similar to the perfect salvage kit from GW1
+1. It may, in the long term, lower upgrade component values since you can pull them out without destroying the item (re: the ability to sell the old rune before upgrading to the one you want), but I think that could be countered by equating them to a BLKit – in that they’re rare and/or expensive. Or maybe add them to the LA Commendation vendor – for a higher price as opposed to lower.
This would be nice if you’re able to only use them infrequently (re: only when -you- need/want the upgrade, but might not waste it just to sell it)
+1 would love to have a tool that could remove Runes and Sigils
I bought a full set of Knights armour for my warrior a couple of months ago and then transmuted them with varying skins to create a perfect set for me. One of these skins was the Mad King’s slippers I got for completing the Clocktower after five hours of trying so they meant a lot to me. I then put Divinity runes in due to everyone going on and on about how good they are. Well last month I decided I on a better rune set for my build(boon duration)…time to replace. I paid 2g each for them so wondered if they had gone down or up. They were up to 7g each (8g now).
Needless to say I bought myself another Knight set in the hope that one day I would be able to extract the Divinity runes and merge the two sets together instead to walking around with three armour sets in my inventory all the time!
(That third set is my berserker set, which has eagle runes in. Id also like to replace these with the boon duration runes so that removal tool would get a hell of a lot of use from me!)
Retired and living in a shack. Relaxing!
The thing is, stuff getting destroyed as part of salvaging/replacing is a built in sink for economic reasons. There is currently no other event that actively removes equipment or upgrades from play.
Basically, the fact that something is destroyed exists specifically to ensure that its still a good option to make or buy new armor or upgrades rather than salvage the stuff you have.
While the perfect salvage kit in GW1 was nice, it also existed to address an economic concern, which was the cost of the materials used to make it (as well as provide utility for skill points like the other consumables) The problem is that currency in GW2 is much more important to the day-to-day life of a character than it was in GW1
In the first game, one you had your gear, there was no currency sink built in to the game. You literally banked money until you wanted to spend it on something cosmetic or for new gear.
Consumables were part of the response to gold inflation, by making gold have a valuable sink for players who had completed their gear.
The GW2 economic model is much more strict in terms of currency in that, unlike the first game, the currency is designed as something of more intrinsic value to characters due to the way it interacts with repairs and waypoints. This is part of what keeps its value stable, and as a result, what helps stabalize the costs of items on the TP.
Thus, the perfect salvage kit wouldn’t exactly work right here because of the way it would interact with the utility of crafting, resource gathering, resource drops, the value of gold, etc. This is why the best kit in the game (the black lion kit) still destroys what it salvages, because upgrades are intended to be only slightly less “soulbound” than equipment due to random drops being a much larger part of how players acquire them than the way players acquire armor and weapons.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ