Rune or Sigil combo-ness ness

Rune or Sigil combo-ness ness

in Suggestions

Posted by: regolith.6902

regolith.6902

I think I read in a patch note somewhere that you guys were thinking of new runes and sigils to add to the game. Well have I got and idea for you. My poor Necromancer is without any (ok, one) Blast finishers. or whirl, or projectile (OK, there is a pretty good one, but still one) finishers. So the idea would be to include combo finishers on sigils. That seriously would be incredibly awesome. Something like
“When switching to this weapon in combat the next melee attack will include a blast finisher, or the next ranged attack will include a projectile finisher”
It would not be overpowered, at most 1 finisher every 10 sec, some classes have better.

My other idea would be for runes. You’ve probably put to and 2 together and figured out what I am going to suggest. COMBO FIELDS. and not any combo fields, WATER FIELDS! or whatever fields, but water fields are nice. Fire fields are also cool, but hey, water fields. water fields, water fields, water fields. something like
“upon use of the 5th utility skill an 8 second water field will drop.”
would make me all fuzzy on the inside.

perdy pls?

Rune or Sigil combo-ness ness

in Suggestions

Posted by: Morinmeth.9823

Morinmeth.9823

Poor necros, they really need a water field on weapon swap to combo with their Staff #4 blast finisher and heal forever

Dude, no.

Rune or Sigil combo-ness ness

in Suggestions

Posted by: runeblade.7514

runeblade.7514

>It would not be overpowered

Wrong.

A necromancer will now have an escape utility by combining smoke field with blast finisher. Any professions can do this now, and it will be stealth wars.

no.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant