SHOW ME SHADOW TRAP TIMER PLZ! :)

SHOW ME SHADOW TRAP TIMER PLZ! :)

in Suggestions

Posted by: RogueTigeR.3160

RogueTigeR.3160

Skills akin to Shadow Trap (another that comes to mind just off top of head is the Mesmer Portal)….where there is an internal cooldown for the skill to actually be used (such as the 120 sec. duration before trap is lifted) AND the second progression of the skill to be utilized before a much smaller cooldown (the time you’re allowed to Shadow Pursuit after the enemy has been marked should have an Illustrated value of the time remaining to use the skill really should, in a game of this caliber, be animated on the game’s user interface somewhere that can be visible to the player during normal game-play operation.

Such is, there is not even a “mouse-over” visible digital display of the time remaining for most of these skills. I will say though that the one “non-boon”/effect, “Stealth”, DOES have a digital mouse-over display; thank you for that because THAT effect cannot live without the information being displayed to the player.

Other skills could use this information sharing capability as well. Remember, the mouse-over display of time is just the beginning; to truly create a smooth game interface there should be some sort of animation or something that allows the player to acquire the information being presented without halting their play to mouse-over possible skills.

Sure, I play a thief and know the thieve’s skills waaaaaay better than other profession’s skill-trees, BUT I am not suggesting this to be implemented on only thief skills. All professions I’m sure have skills that have a duration for their implementation or else fail (“you’re outta luck!”). Any such skill along these lines should be animated to some degree WITHOUT a mouse-over in order to gather skill status.

Great Job w/ all the updates btw! Duly appreciated.
Thank You,
RogueTigeR.3160

(edited by RogueTigeR.3160)