Hey there. I have been playing GW2 now for a few weeks rejoining some guildies i used to play with. So as a recent player with alot of mmo expierence (over 2750 pvp rating in wow 3on3 arena) i though id pipe in with some suggestions because SPVP is really struggling. I rank them in what i think as most important to least important. I like GW2 so, overall this criticism isn’t meant as ‘blah blah everything sucks thread’. But honest and constructive feedback to help a great but struggling game improve.
The first and most obvious need is for a rating system thats ‘objective’ not ‘cumlative’. I understand some sort of rating system (hopefully an elo one) is being introduced soon. So thats fantastic. And some sort of arena season to go with it.
The second regards paid tournaments. In economics there is an expression known as the law of unintended consequences. When people pay for something it is supposed to have value. HOWEVER, because of the cost representing a barrier to entry , casuals are kept away from paid tournies. And because casuals are kept away you WONT GROW AN E-SPORT. Right now only a tiny TINY minority of players enter paid tournies and i am finding alot of trouble making one despite playing with players who were grand marshals back in the day in wow.
Get rid of the barriers to entry, if only for a while, when your content becomes very popular , it will then have value. Right now your keeping it from generating value by trying to put a price on it.
Thirdly. Progress. Alot of ppl feel they are not progressing if playing SPVP. I agree with the max level/equal gear philosophy of Spvp. IN fact i think its great.
HOWEVER. Alot of ppl feel since they earn more or less nothing to progress that they would rather be doing wvw or Pve. This is especially true of my friends who have limited playing time. Just because Spvp doesnt have progression doesn’t mean it cant progress your charcater out of SPVP. Perhaps a currency token for winning matchs that can be cashed in for Xp in lions arch. (I’m not sure howd youd want to go about this but, please go about it).
Fourthly. The current set up of hold the area flags is a limited type of spvp game play, maybe another format would be nice. Personally i’d like to see deathmatch or capture the flag. Wierdly enough the format you currently run of holding a point makes certain builds viable that would be far less useful in wvwvw. (ie caltrops on a thief). So we might see more playstyel variety in different formats .
NOW, the following are some suggestions that i myself am not sure about, just maybe to get a debate going because i’ve heard from people and read on forums alot of complaints:
Downed state. Its possible spvp would be better off without downed states and slightly faster respawns. This is especially true if you ever introduce a deatmatch. I understand with no healers requirement for them in wvww and pve. But since you wanted something that plays a bit more like a fps than an mmo in spvp, maybe this makes sense.
Secondly. Allow players to Q with there friends and teams. Even if in non tournament matchs. This would allow casual players to enter no consequence pratice time. And allow friends to play Spvp. The fact that its either tournament or nothing keeps alot of people away from praticing and leanring spvp.
I might duplicate this thread on the suggestion forums.
HOpefully we get some community reaction to see what people think. Thanks for your time.
(edited by daydream.2938)