Items received from salvaged items are too simple. They should be broken down to their basic component items resulting in some with multiple items and some with only one. Quantities of each items should be included too. Like a snow ball would break down into water while a gun would break down into metal and wood/polymer. Multiple levels of breaking down and refining an item should be included, requiring special materials and agents to obtain desired components. Having a process to do so would also be more interesting. Something like the chemistry of an item. The reverse of this process could be used to build something like when used to craft an item. Much like how things are physically made. This would make salvaging and crafting an item much more interesting. Catalysts could be used also to speed up processes to decrease salvage times if time length is added to salvaging. I’m sure more details can be added to salvaging and crafting of items.
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