Salvaging should not be item level based

Salvaging should not be item level based

in Suggestions

Posted by: Jatacid.3725

Jatacid.3725

Right now the market is getting really saturated with tier 5 materials. Because most people loot items that are around level 80, and salvage those.

I was thinking – salvaging would be really great if it could give a chance at ANY tier’s crafting materials. With tier 6 obviously being more rare.

So I would theoretically have an equal chance to gain items from any tier 1-5.

This means, that when playing lower level content, i can still obtain crafting materials that might be useful on a lower level character. And it prevents the market becoming flooded in one tier.

What do you guys think?

Salvaging should not be item level based

in Suggestions

Posted by: MrIllusion.5304

MrIllusion.5304

That’s going to put quite a bit of RNG into the mats that we get. It’s going to be frustrating when you’re only trying to accumulate a specific tier of mats, but end up getting mats from other tiers.

I’d prefer it if there was a way to downgrade mats to the previous tier via the Mystic Forge.

Salvaging should not be item level based

in Suggestions

Posted by: MissClara.6847

MissClara.6847

I, respectfully, disagree. I am very content with the level appropriate salvaging. It makes perfect sense to me, if I want level 50 items, I should go to a level 50 zone.

Salvaging should not be item level based

in Suggestions

Posted by: Widowmaker Z.4802

Widowmaker Z.4802

I hope they do something about the cloth and leather by the time they roll out the ascended armor. If they use the same recipe format they used for the weapons, we’re going to need a good amount of wool, cotton, linen and the cured leathers.

The problem I can see coming is that we get level 80 drops or drops equal to whatever level we’re at in all the zones, we’re going to have a hard time salvaging the rest mats we’ll probably need.

Salvaging should not be item level based

in Suggestions

Posted by: Bearcats.2340

Bearcats.2340

I get what you’re saying, but I think you’re coming up with a solution to a problem that’s already working itself out. Ascended weapon crafting’s introduction along with the new magic find mechanics pushes the market to salvage even more items now than ever. I find myself salvaging all of my greens more than I did before, where beforehand I used to throw them into the forge in hopes of a rare to salvage. If you considered how much of a material sink ascended weapon crafting is, I don’t think you’d have an issue with the market’s saturation. If your idea is that any sort of item’s salvage be able to get any tier, for example a level 5 piece of cloth armor giving gossamer scrap, then I believe it would throe the balance of market materials off. To implement your idea would wither cause the market to get flooded even more with more or less every material or it would cause a drought of material due to what would most likely happen in this scenario. The salvage rates for these higher tier materials would be abysmal. The level system idea works because even if materials from all tiers would be able to be salvaged from a piece of equipment, it would allow for higher level equipment to have higher chances of obtaining one tier, (the tier closest to its level), and would allow people to obtain materials that they desire.

To speak on your accusation that t5 materials being saturated, and the market flooded, there’s an idea called supply and demand. The real reason the market is saturated is more or less due to the previous living event with all of Scarlet’s lovely invasions. If you have ever participated in an invasion, you would know that the amount of salvageable materials along with boxes and bags would have been quite massive considering the frequency and the amount of people who rushed to participate. Some maps that would normally be spacious had overflows within 5-10 minutes. Mind you I hail from Anvil Rock which a mid to small sized server. As I said before, ascended weapon crafting is meant to act as the material sink to help balance out the markets along with the update to crafting itself.

On some final notes, you will not always only obtain lower level equipment when playing in low level content areas. Of course you’re going to come across equipment that is scaled to the map’s level, but I always find myself coming across equipment scaled to my own level. If you’re a level 80 wandering around Queensdale as I often find myself doing, you shouldn’t have too much of a shortage if you’re trying to gather up. Keep in mind too that if you play an alt, which would be said lower level character, you’re going to find yourself with your own stock of t1-4 materials as you make your way along. Arena Net has shown me they (somewhat) know what they’re doing with their markets.

Salvaging should not be item level based

in Suggestions

Posted by: Bearcats.2340

Bearcats.2340

I hope they do something about the cloth and leather by the time they roll out the ascended armor. If they use the same recipe format they used for the weapons, we’re going to need a good amount of wool, cotton, linen and the cured leathers.

The problem I can see coming is that we get level 80 drops or drops equal to whatever level we’re at in all the zones, we’re going to have a hard time salvaging the rest mats we’ll probably need.

I can see what you mean. It’ll be some time before ascended armor comes out with Anet’s prospect from their economy update post being late this year, early the next. Though those materials could use a sink too. t5 cloth and leather materials are worthless on the market and I find myself tossing them out or selling them to a vendor. The salvage rate to usage ratio is a bit unbalanced it seems. As for the others, I don’t see them jumping too high for that long. People will rush to 500 equipment crafting day one with the ascended weapon crafting skills, but we shouldn’t have much to worry about.

Salvaging should not be item level based

in Suggestions

Posted by: Widowmaker Z.4802

Widowmaker Z.4802

I don’t know if this would be possible, but maybe they can introduce a new salvage kit that could salvage random level mats from drops of any level. Sure it’s RNG but it would be optional to use such a kit and give us a better chance of getting lower level mats.

Salvaging should not be item level based

in Suggestions

Posted by: IndigoSundown.5419

IndigoSundown.5419

I hope they do something about the cloth and leather by the time they roll out the ascended armor. If they use the same recipe format they used for the weapons, we’re going to need a good amount of wool, cotton, linen and the cured leathers.

The problem I can see coming is that we get level 80 drops or drops equal to whatever level we’re at in all the zones, we’re going to have a hard time salvaging the rest mats we’ll probably need.

Has there been any indication that the armor will be attainable by crafting?

Salvaging should not be item level based

in Suggestions

Posted by: Widowmaker Z.4802

Widowmaker Z.4802

Yes,

Crafting Taken to 500!

We’ll expand all crafting professions to allow them to reach a new milestone: 500 points!
At 500, crafters will be able to craft ascended weapons and armor.

https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/

Salvaging should not be item level based

in Suggestions

Posted by: IndigoSundown.5419

IndigoSundown.5419

Yes,

Crafting Taken to 500!

We’ll expand all crafting professions to allow them to reach a new milestone: 500 points!
At 500, crafters will be able to craft ascended weapons and armor.

https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/

Thanks, I guess I missed the “and armor.” That’s too bad — more bullgravy.