This is not about the buggy mechanics that make the game think you missed and died when you’re clearly on the platform, as that may involve server-authoritative positioning that isn’t immediately clear to the player. This post is about 2 very easily fixable problems that have mysteriously not been fixed.
1. Starting midgame gives you ‘training mode’, and starts you in the middle of the course, with zero rewards. This is stupid, as given the random nature of activity joins, you’ll have this ‘training mode’ issue half the time when you play Sanctum Sprint as a daily. This problem is not shared by ANY other daily – all other activities give you full rewards even if you enter nearer the end of the game. In addition, there are cases where ‘training mode’ starts you at the course start but still zeroes your rewards anyway, and cases where you start with way more than enough time to complete the course, but are forced to zero reward anyway… so all you can do is climb the Windmill at the end for lack of a better thing to do at match end.
Fix: Disable this annoying function. Start everyone at the start. If they finish the course, they get the reward. If they don’t they won’t get any reward anyway. Luck still determines how much time you get, but at least you won’t be forced to get zero when you have more than enough ability to complete the course.
2. Ending the game early means you don’t have anything left to do other than climb the windmill. Yet you cannot leave, or the incremental match counter won’t increase, and the Daily Activity Completion flag will not be completed. You can’t even afk for the remaining 7 minutes, because you will be ‘kicked for inactivity’ by the game, even though you already kind of finished it.
Fix: Increment both the counter and flag upon looting the chest. Optional extra – allow players to go on to the next available Sprint match through NPC interaction so they can do more matches if they complete their matches faster, since there are multiple Sprint instances running in parallel anyway.
Doing these two things would fix the two most annoying things about Sanctum Sprint as a daily activity. I can live with the rest of the issues.
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