Save Dungeon Progress

Save Dungeon Progress

in Suggestions

Posted by: Awayne.5783

Awayne.5783

Imagine when you are at the final boss in Fractal of the Mists, all of sudden you are disconnected from the game due to a ISP problem and come back 30 minutes later, but you got kicked from the party and have to do it all over again.

So here is my idea, after being kicked from a party a window will pop-up saying “You have been kicked. What would you like to do?” and 2 options will be displayed, the first one is “Save progress and Look For Group”, it will automatically transfer the player to the last checkpoint or the last discovered dungeon waypoint and pop-up the LFG advertise window, the player will have a 20 minute tolerance time to get a party otherwise the dungeon will reset automatically, the second option is “Exit the Dungeon (Progress will be lost)” and will reset the dungeon.

I know that for my idea happen other mechanics of the game will have to change too, like “How to keep an offline player in a dungeon and how to keep it’s progress?” but I think that my idea would be very helpful and make the gaming experience less stressful for the PvE lovers.

Save Dungeon Progress

in Suggestions

Posted by: Wallace MacBix.2089

Wallace MacBix.2089

While that is a nice suggestion, especially for its intended purpose. It is way too exploitable.

5-man group gets to final boss, 2-3 people purposefully disconnect and get kicked. The remaining party members sell the final boss and finish the dungeon, while those that disconnected begin to relog. When the remaining party members kill the last boss, they rejoin the people that were originally disconnected and are now at the final boss again. It’d be an easily obtainable permaloop of farming/selling the final boss of a dungeon.

The intent is nice but there is no way the game can tell the difference between a legitimate disconnect and people exploiting.

Save Dungeon Progress

in Suggestions

Posted by: Awayne.5783

Awayne.5783

While that is a nice suggestion, especially for its intended purpose. It is way too exploitable.

5-man group gets to final boss, 2-3 people purposefully disconnect and get kicked. The remaining party members sell the final boss and finish the dungeon, while those that disconnected begin to relog. When the remaining party members kill the last boss, they rejoin the people that were originally disconnected and are now at the final boss again. It’d be an easily obtainable permaloop of farming/selling the final boss of a dungeon.

The intent is nice but there is no way the game can tell the difference between a legitimate disconnect and people exploiting.

You could block the user to create a party with the other 4 members of the group until the dungeon is reset and create a 1 dungeon save progress per day.