Save Dungeon Progress
While that is a nice suggestion, especially for its intended purpose. It is way too exploitable.
5-man group gets to final boss, 2-3 people purposefully disconnect and get kicked. The remaining party members sell the final boss and finish the dungeon, while those that disconnected begin to relog. When the remaining party members kill the last boss, they rejoin the people that were originally disconnected and are now at the final boss again. It’d be an easily obtainable permaloop of farming/selling the final boss of a dungeon.
The intent is nice but there is no way the game can tell the difference between a legitimate disconnect and people exploiting.
While that is a nice suggestion, especially for its intended purpose. It is way too exploitable.
5-man group gets to final boss, 2-3 people purposefully disconnect and get kicked. The remaining party members sell the final boss and finish the dungeon, while those that disconnected begin to relog. When the remaining party members kill the last boss, they rejoin the people that were originally disconnected and are now at the final boss again. It’d be an easily obtainable permaloop of farming/selling the final boss of a dungeon.
The intent is nice but there is no way the game can tell the difference between a legitimate disconnect and people exploiting.
You could block the user to create a party with the other 4 members of the group until the dungeon is reset and create a 1 dungeon save progress per day.