Today portrayed a serious flaw in the server system when it comes to one-time only events.
When you DC or suffer a Client Crash, you are sent to a random overflow server. This needs to be fixed ASAP. Especially before your next one-time only event so you don’t end up with thousands of people screwed out of seeing the end by being sent to an overflow which has already finished the event.
I suggest that a players spot on the server be saved for 5-10 min after a DC or client crash so what when they get back in they still get a chance to see the event to the end instead of having wasted 2.5 hours of their time and getting only repair bills to show for it like what happened to me and so many other people today.
The event was definitely fun for the most part today, I suffered 20 or so client crashes during the duration, always rejoining the overflow through my guild group who was still on the server until right near the end where I was blocked from the overflow being full. I listened on vent as my guildies finished the event and got precursor weapons while I got nothing. This obviously left a very sour taste in my mouth as I had been there from the start while most of them had only been there for half the event.
This should not be how one-time only event go down and I think this change could help the situation a lot.
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