(edited by matis.1546)
Scalable dungeons
I’m all for this. Living in New Zealand there are certain times of day where it’s almost impossible to put together a group because the rest of the world is sleeping etc.
The one big issue is that there are dungeons with mechanics that require multiple players. For example the AC path with the chains that cause spikes to come out of the ground wouldn’t be possible solo because you can’t divert their attention and pull chains at the same time. Making them easy to kill without the chains would be ruining the feel of the dungeon.