Scalable dungeons

Scalable dungeons

in Suggestions

Posted by: matis.1546

matis.1546

Please make dungeons scalable like events are. Give as opportunity do dungeons solo or in two, three, four people. Reduce mob/boss hp based on how many players are in dungeons. I love dungeons but sometimes I dont have mood to play with any one – I want to have option solo story and explorable dungeons or fractals. It will take long to solo it? It will be ok.
I know some dungeons can be done solo even now but it is difficult to some professions/builds. Another solution can be – give us henchmans/heroes like in GW1. GW2 slogan was: "Play the Way you Want” so why dont make this change?

(edited by matis.1546)

Scalable dungeons

in Suggestions

Posted by: FlamingFoxx.1305

FlamingFoxx.1305

I’m all for this. Living in New Zealand there are certain times of day where it’s almost impossible to put together a group because the rest of the world is sleeping etc.

The one big issue is that there are dungeons with mechanics that require multiple players. For example the AC path with the chains that cause spikes to come out of the ground wouldn’t be possible solo because you can’t divert their attention and pull chains at the same time. Making them easy to kill without the chains would be ruining the feel of the dungeon.