Scaling Event NPCs with player amount

Scaling Event NPCs with player amount

in Suggestions

Posted by: RyuDragnier.9476

RyuDragnier.9476

In the Straits of Devastation, we had a zerg going to do the Temple of Balthazar, but we encountered a problem…if we have too many people there, the NPCs get completely wrecked on morale events because they don’t scale with the players, while the enemy forces do. I’d like for the NPCs in morale and protection events to scale with the players present as well, just so it’s possible to succeed using more than the suggested amount rather than failing easily because you exceeded a certain amount of players (and thus making the enemies too powerful).

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald