Scaling loot tables with exploration bonus

Scaling loot tables with exploration bonus

in Suggestions

Posted by: Vick.6805

Vick.6805

This is intended to be implemented in tandem with the changes ANet is making to Champion mob loot:

Would it be possible to increase a given mob’s loot table chances proportionate to the mob’s exploration experience bonus?

Since ANet is constantly looking for ways to encourage people to explore the game world, I think this would be a good method for both PvE and WvW. The longer the mob is alive, not only would it reward additional exp, but it would also have a higher chance at better loot.

In PvE, it doesn’t encourage farming, as killing the mobs resets the bonus. There are champ mobs in the world that most people won’t find unless they’re looking. That means they have incentive to explore areas where most people don’t venture.

In WvW, the loot chance might scale faster, as there is generally much faster turnover than in PvE, and fewer champions outside of WvW objectives. That would provide incentive for WvW groups to take down well fortified keeps and towers that require extra effort.

Scaling loot tables with exploration bonus

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Posted by: SoPP.7034

SoPP.7034

Interesting idea, I wonder if there are any negatives to such an idea. It would help to scale back on the ‘Queensdale trio’.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

Scaling loot tables with exploration bonus

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Posted by: Chrispy.5641

Chrispy.5641

I like this idea, especially since there are some Champions in very remote places (like the two Champion Icebrood in the very Northwest of Frostgorge Sound that no one ever bothers to go kill…xcept for me!!!)

That said, I think we should atleast give Anet a chance with the new reward system they are going to be putting in place over the next few months before we start suggesting things to death…Plus, this system might cause a huge imbalance between the populated Servers and the Servers that never see anyone play on them at all anymore.

Scaling loot tables with exploration bonus

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Posted by: Dustfinger.9510

Dustfinger.9510

Interesting idea, I like it.