Scorpion Wire range too far
Oh, boo woo. They have one skill that can drag targets to them afar.
Stop whining about it, and learn how to dodge.
I never been pulled be the Wire unless I am not paying attention.
nah a pull skill shouldnt haverange matching that of a long range weapon 900 range should be just fine.
Strikerjolt, you’re obviously a thief and whining because you don’t want to be nerfed. Well, too bad! I read on another post you think just because you have a full bar of initiative you should have the right to kill everything in game too. That’s not happening!!! I don’t go around whining, but..but…but… I’d had 3 full bars of adrenaline, I should wiped out everyone.
Also, Anet just upgraded the range to 1200. It’s pulling beyond the range of the LONGEST ranged weapon. I think it safe to say they broke it while trying to fix it. Its also working through solid objects! This is a patch that needs to be reverted back.
I play a thieve and I don’t use scorpion wire, but it sounds like your extermly upset and mad. I also play a Ranger, Mesmer, Engineer, Guardian, and ele in pvp so please don’t try to say I am a thieve lover crying about people yelling nerf. On the other hand I am a half way descent player that has never been scorpion wired also unless I wasn’t paying attention. Also with a 30 second CD not to worried about it, and lets face it most descent thieve players are not using Scorpion wire as their utility skill.
Honestly what it sounds like to me is your not liking the fact that a thieve has one skill that meets max range of just about every skill of a ranger. It is ok though cause this thread belongs in the PvP or thieve forums not suggestion where the rest of people that can’t seem to learn how to combat a thieve go to cry and complain.
Actually, no…. I’m not mad. What angered me was that 2nd post more than anything. Then reading one of his post about thieves, wow.
About the skill itself, I’ve never been pulled in actual combat either. What I find intellectually absurd about it is, the physics of it are just wrong. In the entrance to the EB JP in WvW is where I noticed this. Camper’s were annoying fellow players so I went in there to help. This Scorpion Wire can literally shot upwards through the solid platform and pull me down. I’m not standing on the edge mind you. Yet, my arrows of greater range raining downward were making no contact. That lack of physics should annoy everyone, except thieves, who are profiting from it.
Either that or Anet has issues with the physics of Arrows? I noticed Arrow carts can shoot vertically, then the arrows can make a 90 degree turn and run horizontally. I shook my head at that too
ranger longbow is 1500 (traited – 1200 without)
warr longbow is 1200 (900 without trait)
scorpion wire is 1200 (according to the wiki… so it wont be pulling anyone at max longbow range)
spectral grasp is 1200 (AND it chills <3… i love this skill in wvw, its massively useful for picking targets out of a zerg for a group of your side to focus down)
theif max range is 900… in wvw against zergs they need some sort of a gap closer; i dont see why this is an issue
(before crying that im a thief that doesnt want it nerfed; my thief is lvl 19 -and has been for a long time- i have a lvl 80 warr,ranger,necro and ele and i dont want it nerfed because i dont see its range as an issue – if it is pulling people through objects then it obviously needs to be fixed)
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
Actually, no…. I’m not mad. What angered me was that 2nd post more than anything. Then reading one of his post about thieves, wow.
About the skill itself, I’ve never been pulled in actual combat either. What I find intellectually absurd about it is, the physics of it are just wrong. In the entrance to the EB JP in WvW is where I noticed this. Camper’s were annoying fellow players so I went in there to help. This Scorpion Wire can literally shot upwards through the solid platform and pull me down. I’m not standing on the edge mind you. Yet, my arrows of greater range raining downward were making no contact. That lack of physics should annoy everyone, except thieves, who are profiting from it.
Either that or Anet has issues with the physics of Arrows? I noticed Arrow carts can shoot vertically, then the arrows can make a 90 degree turn and run horizontally. I shook my head at that too
- What I find intellectually absurd about it is, the physics of it are just wrong. In the entrance to the EB JP in WvW is where I noticed this. Camper’s were annoying fellow players so I went in there to help. This Scorpion Wire can literally shot upwards through the solid platform and pull me down. I’m not standing on the edge mind you. Yet, my arrows of greater range raining downward were making no contact.
That should have been your complaint there, I mean honestly your opening suggestive complaint sounded a lot more QQ and NERF NOW than, “Hey Arena Net, not sure if you know this but your skill Scorpion Wire has an issue and is bugged, can you please fix thank you.” then giving your example of why you feel the skill is bugged or not working properly. The fact that you are being pulled through solid objects when your attack can not do the same is a bug and needs to be fixed. I also realize that you stated that you were being dragged through solid objects in your original post but the first 80% of your post just sounded like QQ NERF NOW I am sorry if I came off Crass or rude, and your intention may have been just to point out the bug in the skill but at least in my opinion that is how it came off to me.
ranger longbow is 1500 (traited – 1200 without)
warr longbow is 1200 (900 without trait)
scorpion wire is 1200 (according to the wiki… so it wont be pulling anyone at max longbow range)
spectral grasp is 1200 (AND it chills <3… i love this skill in wvw, its massively useful for picking targets out of a zerg for a group of your side to focus down)
theif max range is 900… in wvw against zergs they need some sort of a gap closer; i dont see why this is an issue
I’m so glad that you pointed the 300 meter range difference. I was going to but you you did it a lot nicer than I would have done.
But I agree, I don’t see an issue with the range of Scorpion Wire; it doesn’t go any further than most other attacks of different professions. I will have to say, however, and this is coming from a thief, that I agree that the skill shouldn’t be able to pass through the terrain to grasp onto other players and pull them around like ragdolls.
ranger longbow is 1500 (traited – 1200 without)
warr longbow is 1200 (900 without trait)
scorpion wire is 1200 (according to the wiki… so it wont be pulling anyone at max longbow range)
spectral grasp is 1200 (AND it chills <3… i love this skill in wvw, its massively useful for picking targets out of a zerg for a group of your side to focus down)
theif max range is 900… in wvw against zergs they need some sort of a gap closer
; i dont see why this is an issue(before crying that im a thief that doesnt want it nerfed; my thief is lvl 19 -and has been for a long time- i have a lvl 80 warr,ranger,necro and ele and i dont want it nerfed because i dont see its range as an issue – if it is pulling people through objects then it obviously needs to be fixed)
So steal, heartseeker, infilturators arrow, signet of shadows and pistol abilities are not enough gap closers for you? Are you serious?
Niv Wizzet: Asura Engineer
[EMP] – Jade Quarry
(edited by YojimboJones.6243)
ranger longbow is 1500 (traited – 1200 without)
warr longbow is 1200 (900 without trait)
scorpion wire is 1200 (according to the wiki… so it wont be pulling anyone at max longbow range)
spectral grasp is 1200 (AND it chills <3… i love this skill in wvw, its massively useful for picking targets out of a zerg for a group of your side to focus down)
theif max range is 900… in wvw against zergs they need some sort of a gap closer
; i dont see why this is an issue(before crying that im a thief that doesnt want it nerfed; my thief is lvl 19 -and has been for a long time- i have a lvl 80 warr,ranger,necro and ele and i dont want it nerfed because i dont see its range as an issue – if it is pulling people through objects then it obviously needs to be fixed)
So steal, heartseeker, infilturators arrow, signet of shadows and pistol abilities are not enough gap closers for you? Are you serious?
Umm thieve expert infiltrator and expert skirmish melee combatant, with that said most thieves in any sort of kill you fast build are die just as fast. If they are a more widdle you down and hold a point till my buddies show up they are not going to have a lot of gap closes anyhow.
Also you realize that the thieve players you have to worry about in the game ( the good ones ) are not generally using Scorpion wire right? I mean if your crying about one utility that adds yet another gap closer, that very few players use anyhow in any sort of PvP then I am sorry.
ranger longbow is 1500 (traited – 1200 without)
warr longbow is 1200 (900 without trait)
scorpion wire is 1200 (according to the wiki… so it wont be pulling anyone at max longbow range)
spectral grasp is 1200 (AND it chills <3… i love this skill in wvw, its massively useful for picking targets out of a zerg for a group of your side to focus down)
theif max range is 900… in wvw against zergs they need some sort of a gap closer; i dont see why this is an issue
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand warrior rifle can have 1500 range. But that’s the F1 skill only.
Uhhh complaining of pulls? what about the mesmer one? can bring down a whole party from a tower :> no complains there. Or the new commander pulls you too, should be nerfed, oh and the ranger skill that knocks you back too, and the hammer skill that pushes you back too, everything should be nerfed and should be named Kitty Wars Online.
Uhhh complaining of pulls? what about the mesmer one? can bring down a whole party from a tower :> no complains there. Or the new commander pulls you too, should be nerfed, oh and the ranger skill that knocks you back too, and the hammer skill that pushes you back too, everything should be nerfed and should be named Kitty Wars Online.
Hahhah I found this funny so you get a +1
Where as I stated before nerfing something because of range is just QQ, although fixing the issue of an attack that hits you through solid objects and pulls you through solid objects is what needs to be fixed.
The Mesmer pull for this basis is a magical force that has a radius to it, not a very large one either, so it is not pulling you threw an object. At least the last time I was pulled with the scepter ability I was pulled across the top and down the wall. Not sure on the commander pull though so no comment there
Also, Anet just upgraded the range to 1200. It’s pulling beyond the range of the LONGEST ranged weapon. I think it safe to say they broke it while trying to fix it. Its also working through solid objects! This is a patch that needs to be reverted back.
If you read it at all, its 1200 range. So it is equal to the longest ranged weapon. And you wana talk about unfair? How about the fact that rangers can trait their off hand to throw further than my thief can shoot its bow? Or how their shortbow has 300 more range than mine? Or about how every other profession has 1000+ range on the majority of their ranged skills and thieves get a mere 900? No, you’re definitly not starting a Q.Q post…. you just need to learn to press that dodge button and play with your eye sight perpendicular to your screen.
break. I feel like they should be back by now..”