Scripted processes lower emersion

Scripted processes lower emersion

in Suggestions

Posted by: Jemmi.6058

Jemmi.6058

First off, I love this game and play it a lot!

However, I have a major concern, which is currently breaking my emersion. Everything in this game reminds me that it is, in fact, a computer game. Everything is majorly scripted.

This includes but is not limited to:
1. Timers on dragons
2. Spawn locations
3. Expected loot
4. Receiving dungeon tokens
5. Creating legendaries
6. Dailies/Monthlies
7. Ascended items (laurels, guild commendations, fractal relics etc)

If there is going to be something scripted, I’d at least like a fantasy-based logical reason.

For example, for issue item 4, instead of receiving tokens and purchasing your exotic gear, you could receive an item only found in that dungeon necessary for that armor. i.e. get a ghostly essence from each boss in AC which is taken to a blacksmith who can turn the ghostly essence into a weapon. This really wouldn’t change much except in how it’s presented. I’d like to be asked to get the ghostly essence before entering the dungeon, so I know my goal.

For example, for issue item 1, have dragons spawn randomly, not on timers.

For example, for issue item 3, do not guarantee a rare every world boss, but don’t make them so rare that the bosses aren’t worth doing. Do not make it so rare to get an exotic, as I’d much rather gear up from world bosses than dungeon tokens or the TP.

my two cents.

Scripted processes lower emersion

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

it’s a program.. things are either scripted, random, or both.

GamersWithJobs [GWJ]
Northern Shiverpeaks

Scripted processes lower emersion

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Posted by: SandraSolace.7682

SandraSolace.7682

But won’t they need to script that too?
So besides “looks” nothing would really change.

Scripted processes lower emersion

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Posted by: eisberg.2379

eisberg.2379

Timers on Dragons is actually a good thing. Those dragons rely on many people being there in order to complete them, and if they were at random times, then the chances of having enough people there will be rare, especially during off peak times. having them on a timer especially helps the off peak time players.

Besides the biggest market for this game is casuals, and it is better to have things scripted for casuals because of their limited play times.

Scripted processes lower emersion

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Posted by: Mungrul.9358

Mungrul.9358

It’s my major problem with dungeons. Why am I playing a massively multiplayer online game only to be locked away in a scripted instance with a meagre 4 other people?
I may as well be playing Left 4 Dead, and hell, at least the AI director adds a random element to the mix there.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

Scripted processes lower emersion

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Posted by: Jemmi.6058

Jemmi.6058

But won’t they need to script that too?
So besides “looks” nothing would really change.

Yes… but this is one of the few games that reminds me constantly how everything is scripted. I am simply asking for a story based reason behind the scripts for some things.

Scripted processes lower emersion

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Posted by: SandraSolace.7682

SandraSolace.7682

But won’t they need to script that too?
So besides “looks” nothing would really change.

Yes… but this is one of the few games that reminds me constantly how everything is scripted. I am simply asking for a story based reason behind the scripts for some things.

Okay
It just seemed like your biggest problem was scripting in general. At least that is how I read it.