Sea-Battle in WvW

Sea-Battle in WvW

in Suggestions

Posted by: Lukas.3950

Lukas.3950

hey guys, i got an idea spinning around in my head for a few months now :
an epic battle on the ocean for wvw, every server has a main ship, 2 cannon ships and little entering ships could be build, the winner is who can sink both other ships, or either killing the lord on the ship. supplys might come from fishermen on some boat swimming around, if a server won, the situation will reset withing 3 hours.
- ships could be upgraded just as keeps (e.g. sharks as guards etc)
- the big boats are npc-controlled, maybe an attack would be released every 30min?
- the little “built-ships” are controlled by their builders and could drive around
- npc-mobs like a big kraken could be a possible bossevent, maybe after beating one of the “big” bosses, these bosses would fight for the side
- ….
my imagination is huge XD
does this idea please you in any kind of way? ^^

Sea-Battle in WvW

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Posted by: Dest.7410

Dest.7410

it is a nice, plausible, idea, however it would require that wvw becomes a battlefield first. Right now it’s a zerg field, nothing much to say or see there

Ideally, this naval battle would be a sort of ‘continuation map’ stemming from eternal battlegrounds. It could even be that each of the borderlands gets their own map (finally) and one of them is a far shore with an ocean (note, ‘ocean’) that needs to be crossed with ships before entering EB.

I can see ships being ‘produced’ or ‘built’ like moving towers and the docks being the keeps. Camps are the supply boats, that’s easy. Then players can order carrier boats to launch assaults on enemy ships, while each carrier would be able to carry up to 10 players (numbers adjustable, 8 or 12 could work as well). Up to 3 carriers could lay siege to a single battleship (tower) at any given time, and you’d need 3 battleships at least to be able to get close to the enemies’ docks.

Battleships (towers) could be designed to hold up to 20-25 players each, with no more than 4 battleships present per side at any given moment. They could have cannons/catapults/ballistas (no arrow carts or trebuchets) they could be navigated either by a commander and two squad members or a party of five (to make sure that trolling would be kept to a minimum)

Supply boats could be the smallest-sized vessels that would move back and forth between the front lines and the docks. They would serve a double purpose: 1) carrying supplies ala dolyak style to the battleships and 2) carrying up to 20 players around the battlefield, ferry style. Next stop, Gnashblade Battleship, etc. They would go through all available stops before heading back to port. 2 routes available so that you can reach either end of your battle line easily, middle more frail resource-wise more powerful attack wise.

Players could jump in the water to ‘swim’ back where they could actually bypass enemy defenses and head to a proper ‘water gate’ of the enemy docks, except it’s the heaviest line of defense instead of the lightest (as it stands now). Also would need to use underwater weapons to fight there, meaning even a 50 man zerg would need to have some sort of synergy to break through instead of mindless zerging.

Supply costs (assuming we’re using the current pricing model) would be as such:
Battleship: 500 supply, up to 4= 2000 supply overall (equivalent to a fully upgraded keep more or less)

Carrier: 10-20-30-40-50-60-70-80-90-100
Depending on how much supply spent increases boarding capacity, 10 supplies per person.

Supply Ships: A flat 50 supply to set sail, with each player boarding adding 5 supply at the cost, with a maximum of 300. This supply would then be distributed even amongst the battleships, eg. if you have 150 supply invested in the supply ship and 3 battleships, each battleship would get 50 supply per stop.

However if people carrying supply left the ship then the overall supply would be reduced. In our previous example, say the 150 supply ship reaches battleship 1/3 where 20 people disembark to defend/upgrade/assault nearby battleships. Supply is reduced by 50 due to stop AND by 10 due to people leaving, thus the remaining 90 supply is divided again equally between the rest of the ships, 45 and 45.
This would lead to some interesting tactics and supply management, where WvW is lacking heavily (treb cows with mastery are a toddler step in the right direction)

On the idea of docks, it would pretty much work as keeps do now, except they would be generating supply from safe internal camps (these would be sitting behind walls etc) at a normal rate and would get double the resources for capturing supply camps in nearby caves/forests/hills etc. Therefore it would make sense to send a small team to try and cap/defend these objectives while not overcommiting manpower(wvw wxp train I’m looking at you)

Also, all ships would have health pools, similar to walls, that could be damaged by enemy cannons/catapults and eventually sunk.

A sufficient number of ship parts would need to be destroyed for it to sink, depending on ship type: Battleship is comprised of 10 parts while 5 need to be destroyed to sink it, Carrier by 3 while 1 is required to be destroyed to sink it and supply ship by 5 while 3 are required to be destroyed to sink it, losing 10 supply per part lost.

The idea that the ships are npc controlled could lead to some interesting situations as well imo, as well as the ‘big kraken’ (I can imagine bosses from The Deep from gw 1 playing the kraken there).

It’s a very nice idea, and I really hope that sometime we might see this in game, but who knows?

What’s everyone’s thoughts?

Sea-Battle in WvW

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Posted by: Saulius.8430

Saulius.8430

from what i saw – current game engine is not suited for ships. there are no moving objects you can stand on, except flying ships in arah story, and they are implemented poorly

so yeah, idea is awesome, but probably not possible atm

kill all ze thingz

Sea-Battle in WvW

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Posted by: Wraith.4103

Wraith.4103

Awesome idea, hard to implement I think. But we have lot of agmes comming with naval battle. So would be good arenanet try something like this.

Adrian Faust – Human Mesmer
—-—Art Of Invasion [ART]——-
Gate of Madness

Sea-Battle in WvW

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Posted by: Lukas.3950

Lukas.3950

yeah, implementing this would be kind of a problem, maybe for a whole expansion pack?
easy to find a “spot” for naval maps between the normal maps
im pretty sure some players would support anet, e.g. like develpoing a concept, like dest did^^