Secondary professions?
Issue that I see with this is it would take a lot of ANet’s time and effort to do this. Not saying they won’t but it would be like flying in Azeroth and Blizzard. Most players on the forums said they would never do it because of the time it would have taken to add it. I would like to see Ritualists come to GW2. A mixture of Ritualist and Necromancer would be wicked in SPvP, PvE, and WvW small groups, but terrible in WvW large groups. If I had this I would probably make some kind of a mixture of Mesmer and Necromancer. What would be awesome is if skills would mix. An example would be Mesmer and Necromancer having illusions that changes the player to an undead pet. I think a Mesmer Thief would be too overpowered and a Warrior Guardian would be unbelievably impossible to kill.
This isn’t likely to happen. The main issue with balance in guild wars one was when a player had access to a secondary class. Two skills that seem unrelated but can be super powerful together.
For example. When night fall was released and the Dervish was added we had a class that could put on enchantments, and these enchantments did damaged when they wore off. So no big deal. However with a monk secondary we had a skill that removed all our enchantments and healed us for everyone that was removed.
As a side effect we saw groups of full Dervish/Monks Swarming the HoH stacking up on enchantments then dropping them all at once for huge damage spikes. It was so OP that only other teams of Dervish/monks had a chance. Another unforeseen problem with the secondary class was The IWAY build of the warrior/ranger.
As much as I would love to see it, It would be alot of work for Anet to pull off with little real benefit for us.
Personally, rather than dual classes, I’d rather see new weapon types like Katars, Tonfas, Fists, etc, and have EVERY class be able to use ALL weapons. Would be lots of fun to pretend I’m the Avatar, master of all 4 Elements with fist weapons. Sounds very satisfying.
The main issue with dual professions is the balancing act the devs have to play, it was like this for gw1.
And even when they “tried” to balance it, they killed off Paragons making them utterly useless… only useful for PvE (and only very specific skill were used) – anything after that was madness. Ritualist survived the culling….barely.
Anet has already “canon’ed” out 2nd profs…..
It made the game alot more interesting that’s for sure, It will be dearly missed.
9/3/13 rip
Personally, rather than dual classes, I’d rather see new weapon types like Katars, Tonfas, Fists, etc, and have EVERY class be able to use ALL weapons. Would be lots of fun to pretend I’m the Avatar, master of all 4 Elements with fist weapons. Sounds very satisfying.
This is a great idea. Maybe even add something I figured this game would have and that is the two handed axe or the “War Axe”. Something that might not mix are Elementalists and rifles, but that would be fun. Elementalists would need to be fixed because every weapon having four action bars would be too intense for ANet to figure out. With this idea ANet would need to figure ~860 new weapon skills. This includes all unused weapon combinations and Elementalist’s four elements.
(edited by Lablamb.2419)
they’re already thinking of new weapon types/skills and traits, look on he upcoming changes and features on the official wiki
Kiel Replacement Movement
NO dual classes (The Team has stated why Before…) and NO to “all clallses should be able to use all weapons”. Thank u!