Selective Culling

Selective Culling

in Suggestions

Posted by: Windowmaker.1683

Windowmaker.1683

Please introduce an option in graphics settings to toggle culling implementation to what it was at launch. Hopefully this is a client-side toggleable setting, or at least the code is modular enough to convert it to be such.

At launch I was able to run at med-high graphics settings and get a pretty steady 30-40 fps with minimal jitter, when battling ~15 vs 15 or more in WvW. Now I get frequent drops to 5-10 fps with massive micro jitter during fights of 15 vs 15 or fewer. I figure the amount of polling is much higher than the old implementation.

This drop in performance reminds me of when holding friends list open dropped fps to 1/3 of regular. This has been fixed (since about November/December).

Please consider either giving this option to players, or revising optimizations for culling. Large battles are no longer fun because of the jittery gameplay.

I’ve lowered my graphics settings to minimum to try to compensate for the jitter, but it makes no difference. It appears that something is sporatically hogging the rendering thread during large(ish) battles.

For a benchmark, my PC is a i5-2500 (quad core), 8 GB DDR3 RAM, ASUS Radeon HD 6850. It’s not a $3000 computer, but I figure I shouldn’t need one in order to run relatively smooth performance.

Please consider.

Windowshaker

Selective Culling

in Suggestions

Posted by: Windowmaker.1683

Windowmaker.1683

bumping for visibility