Semi-permanent dynamic events.

Semi-permanent dynamic events.

in Suggestions

Posted by: Ridgeblader.7135

Ridgeblader.7135

I like events. I love participating in them with a large number of people. I think its great fun. I would like to see events that are “semi-permanent”. i.e. Orrians take over Lions Arch, if players do not combat the attack Lions Arch as a hub is disabled for a period of time until 1. player recapture it 2 npcs rebuild and repopulate. Fluctuating battle-lines that see different mobs taking over new zones etc. I think this would fit in nicely with the dynamic event structure of the game.

Semi-permanent dynamic events.

in Suggestions

Posted by: Electro.4173

Electro.4173

That already happens in some places as it is. Certain outposts will get taken over and the waypoints will remain contested / merchants disabled until someone goes there and clears the place out. Or friendly NPCs will take over an enemy outpost and as long as players defend it now and then it’ll remain a friendly outpost (happens a lot with Seraph and Centaurs).

I don’t think that should happen with major hub cities though. It would suck to be trying to do your story mission only to find out “oh bugger the city has been taken over so you can’t do anything until a bunch of people get together and kill a hundred enemies”. Or to be sitting there trying to craft items and suddenly the city is being assaulted and you get swarmed and killed. Cities should be safe zones, IMO.

And Lion’s Arch would NEVER get taken over. There are way too many people there for that to ever happen.