In the current WvW two different and conflicting incentives are mixed up.
(I) Casual-WvW: Event-based and personal Achievements
(II) Ranking-WvW: Match-Win and Ranking of Worlds
These 2 different incentives are pursued by different set of players and
the WvW-Forum is full of complains of one side against the other:
(I) complaining about (II):
- Whatever we do there comes a 100man group running over us.
- I rarely see a single (small group of) enemy and if I see one, he doesn’t fight but run away
- They want to force us to be in TS (they always spam TS), but I do not want to be in TS
- The guild-group plays without commander-lamp turned on, they exclude us
- These commanders want me to follow their commands, but I want fun
- I don’t want to be in this high tier, lower tiers are much more fun
- ….
(II) complaiing about (I)
- They only hang-around in the JP and do not support our world
- All this PvE-content in WvW attract to many players that do not defend our world and should be removed
- These randoms fill up our queue, the organized players cannot enter
- I cannot turn my lamp on, because that atracts randoms
- These ramdoms do not follow my commands
- These random destroy my sneak attack by attacking PvE mobs
- These random hinder us to reach a better rank
- These saboteura ruin our war effort.
- …
I think the WvW Forum shows that there is a lot of conflicts caused by the MERGE of those
two different incentives into a single WvW-mode.
I propose that WvW is split into two modes as sPvP is split into two mode.
Casual-WvW:
As WvW is now, but WITHOUT any kind of score-ticker, score, match-win and ranking.
It is open for everyone. The servers that play against each other are choosen randomly.
And as there is no match and no win, it probably a good idea to change the enemies
every 24h to have more diversity.
Ranking-WvW
This is no longer world vs world vs world, but instead a guild-alliance vs guild-aliance vs guild-alliance
Different guilds agree to join (before the match) an alliance lead by one guild, they do not need to be
on the same server. I guess for technical resons they should be all either NA or EU, but it would be nice
(esp. for 24/7 coverage) if this restriction can be dropped.
The alliance leader can kick (or refuse the join) of a guild and any guild can kick or join members.
Only members of a guild (that represent that guild) in that alliance are allowed to enter
Ranking-WvW for that alliance. Therefore the alliance leader has complete control about who can enter WvW.
The alliances play a match against each other with scoring as today
(or with dynamic scoring as proposed in https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Dynamic-Scoring)
and the alliances get ranking points as today. However there need to be a way to break down the ranking
to the guilds that form the alliance, because alliances may not be stable.
For example: The total score of the alliance is assigned to each guild as well, or assigned by contributed
man-power-hours, i.e. the members of guild A spend a total of 15000hours in the match, members of guild B
spend 5000hour in the match, so A get 3/4 of the score and B 1/4 of the score.
When a new alliance is formed the alliance score is the sum of the guild scores.
the top-three alliances build T1, and so on.
Matches run as usual ( from saturday 1am CET till saturday 1am CET).
Registration of an alliance must be done up latstly Xhours before match start.
The the alliance score is determined as sum of the guild scores and matches are set up.