Separate controls for loot and interact

Separate controls for loot and interact

in Suggestions

Posted by: CaptainOok.1048

CaptainOok.1048

Just add another optional key bind for looting that’s separate from other interactions.
It won’t solve all of the issues with the current loot system, but it can be implemented very quickly.

Separate controls for loot and interact

in Suggestions

Posted by: CaptainOok.1048

CaptainOok.1048

to clarify what I mean is an option to separate the “interact” key (default ‘F’) so you could, for example, loot with the ‘F’ key and do all the other actions (revive, talk, greet etc…) with the ‘G’ key.

Separate controls for loot and interact

in Suggestions

Posted by: curtegg.5216

curtegg.5216

G is the guild key! Anet needs to fix the fact that you can interact with NPCs or grab planted flag buffs during combat. That just speaks to me as lazy programming. They need to have an auto-disable for interaction during combat.

Separate controls for loot and interact

in Suggestions

Posted by: CaptainOok.1048

CaptainOok.1048

G is the guild key! Anet needs to fix the fact that you can interact with NPCs or grab planted flag buffs during combat. That just speaks to me as lazy programming. They need to have an auto-disable for interaction during combat.

G is whatever key you want it to be. I bound the G key to something else… trust me. And it was just an EXAMPLE.