Separate pve & dungeon trait build
A support build Ranger is just as effective in PvE as it is in dungeons. I play a support ranger that focuses on CC and conditions. I also have zero problems in PvE even when I do change my skills.
Example two:
My warrior is a Banner build warrior, further radius on banners, banners heal and stay out for longer along with boons applied. In a dungeon I run all banners 7 – 10 are banners. In Pve I change them to
[Signet of Might] <>[Bull Charge]<>[Frenzy]<>[Signet of Rage]
I do not change my traits and I do just fine Grinding away at Karma or events.
I agree with you on most points. I know you can change skills and it works fine with zero problems. My concern is e.g. when you want to be a fully signet build in pve but your traits are locked for a trap trait. In this case you cant have the Signet of the Beastmaster trait (active effects of signets affects ranger too). And lets face it, ranger signets are really poor if you dont have the signet of the beastmaster trait, which requires 30 points. A full trap build requires also 30 points ( diffrent tree). Therefore you can’t be the optimal build in both situations.
The idea is that you flip traits and utilities over for different situations.
This works great on my guardian. My build is my soloing, WvW and dungeon build.
But for my Elementalist, this is not the case. Playing that way, kittens certain builds a lot. While it is doable, I am not happy with the kittening I get for merely flipping traits.
This wouldn’t be a bad idea.