Separate pvp and pve
This is really notable because in GW1 they DID separate the skill balances. The current practice of letting “balance” for the 10% kitten over the 90% that don’t bother with PvP… well, it’s beyond flawed.
I will keep this short and to the point. Balance recently has been spiraling out of control. The game mechanics are great but also fundementally flawed I’m terms of class balance. In order to mitigate this inevitable class imbalance a simple split between pve and pve in terms of how some skills work and the math behind them. Please gw2 can’t sustain the negativity facing the state of the game a year after launch.
I hope they would do that, but they dont, it were “to much work”.
-Charr Thief-
It’s good to be bad!
They still want people to hop casually from pve to pvp and with separate skills its not likely to happen.
They still want people to hop casually from pve to pvp and with separate skills its not likely to happen.
Why not? They split PvE and PvP in GW1 and it works good.
It were enough would they split PvP and PvE/WvW
-Charr Thief-
It’s good to be bad!
I saw a dev saying it would be too jarring for new players to get into pvp from pve.
Seems like an weak answer to me.
GW1 had PVP only skills, and changed around skills that acted differently in pvp than it did in pve.
It was the smartest thing they done. Not sure why they won’t do that with gw2
Separating skills like that is a good idea, except that it is then an ABSOLUTE NIGHTMARE to balance.
“Physics will do the rest.”
I believe its more of a nightmare now because as they change skills, they have to consider both pve and pvp.
Separating it would probably make their life much easier.
As it is they have to know what each skill does, if they separate them then they will have to know what each skill does, if it is separated, what both versions are and which is which.
“Physics will do the rest.”
Did all you people that claim that “GW1 did it!” actually play GW1?
Back then it was a balancing nightmare, and more or less every single balancing got rechanged over and over and over and over and over and over and over again.
Krall Peterson – Warrior
Piken Square
Krall, the constant changes were, to quote Anet, to “Keep the game fresh, patch to patch.” Very rarely were the changes in GW1 balance oriented. And while PvP skills changed every month, mostly the PvE variants of them stayed the same most of the time.
And yes, I played GW1 – to rediculous no-lifer type hours of play. It’s why I’m generally disgusted with the poor job that they’re doing with GW2.
Did all you people that claim that “GW1 did it!” actually play GW1?
Back then it was a balancing nightmare, and more or less every single balancing got rechanged over and over and over and over and over and over and over again.
Wasn’t that due to the overwhelmingly large number of variations of builds a single player could accomplish? with over 100 skills per class, the ability to dual class, no restrictions except only 1 elite skill on the bar, THAT is a nightmare to balance, regardless of pve or pvp.
in GW2, we don’t have as many problems, as we know from the get go that there are 5 dedicated weapon skills that change with weapons, 1 heal out of a choice of 3, 3 utilities out of a choice of a bunch of utilities and 1 elite out of a choice of 3. We also know that characters are more effective if they use utility and weapons that are traited, making most of the more powerful builds predictable by virtue of their traits. In fact separating pve from pvp entirely would greatly enhance the game, as there wouldn’t be any needless changes on one side or the other depending on the gameplay mode, i’d even suggest wvw have its own balancing too.
It’s not like it’s impossible, mesmer illusions have different amounts of health in pvp, wvw and pve, if anything, wvw could be the bridge between pvp and pve having skills attempted to be balanced between the two so that any players who play pve and have a run through wvw would not be so surprised when it comes to pvp, and vice versa.
If we’re going to look at it from a skill by skill basis, most of the changes to pvp only skills compared to their pve counterparts aren’t build shattering. from most of the skills i’ve read, the balancing infact takes out a specific part of the skill that would make it overpowered when facing players. There’s no reason the same thing can’t be done with conditions and skills, having different balancing systems for wvw, pvp and pve. The only time where there might be problems is if they decide to add game type specific abilities, like profession skills only available in wvw or only available in pve or only available in pvp. Then the difference would be utterly jarring, but as it is now, it’s ruining balancing on all sides of the game. completely separating the three modes of gameplay would significantly help the enjoyment of players in my opinion.