Series of orr cleansing 1 time events.
Then those that go to Orr before defeating Zhaitan will see zero Risen. The reason they’re still around is because new characters and players have not beaten the personal story.
Besides, removing content (no Risen, no corrupted God Temple events) would not be a good thing in my opinion.
I agree that something needs to be done for those of us who have defeated Zhaitan, but as this state of the game does not apply to everybody I think that it would be unwise to remove content from both Orr and other areas in Tyria.
it can be solved easily very easily. just changing looks of enemies and their names (like afflicted =scavenger / ministry of purity) so that when player for example pings risen corrupter , other sees something different (plus the one that defeated zhaitan has “prettier” orr
Then those that go to Orr before defeating Zhaitan will see zero Risen.
Also even this point is good becouse as you all probably have noticed arena net adds alot of temporary content. Soon its gonna be a year since 1st team defeated zhaithan why wouldn’t it be a great idea to kick risen from most of locations as sign of progress of this “living world” (newcomers would feel not like "well its a year since release and i still have to fight risen like its 1325AE , but its year after release and its 1326 AE and there IS NO ZHAITAN THEN WHY RISEN !)
How would non-Risen corrupt ancient human god temples and use their influence to spread powerful destructive magic through the god statues throughout Orr? And what happens to Tequatl? A giant evil airship?
Either way, since Risen are a huge force in Orr it wouldn’t make sense for them to be utterly wiped out. The war with the Risen is still a difficult one and Zhaitan’s champions can still corrupt people to some extent (see: Drakkar corrupting Svanir). So the Risen aren’t gone by a long shot.
events can be changed . for instance corsairs stealing from cathedral of zephyrs ,or aetherblades or sth. but the thing with zhaitan is that AN ELDER DRAGON HAS BEEN KILLED IN LESS THAN A MONTH since release . so why the hell pact struggles to kill few champs in the sky and some random risen scattered on the surface ? Thats kinda hilarious how timeline works in this game and in gw factions you could kill shiro in few days but they released winds of change (that cleansed afflicted , few years later?!) exactly . if cleansing orr wont be now then leter there wont be any excuse to do this (and there is no excuse to let them stay
Then those that go to Orr before defeating Zhaitan will see zero Risen.
Also even this point is good becouse as you all probably have noticed arena net adds alot of temporary content. Soon its gonna be a year since 1st team defeated zhaithan why wouldn’t it be a great idea to kick risen from most of locations as sign of progress of this “living world” (newcomers would feel not like "well its a year since release and i still have to fight risen like its 1325AE , but its year after release and its 1326 AE and there IS NO ZHAITAN THEN WHY RISEN !)
Well if you’ve just bought the game and your personal story says to kill all these Risen and that Zhaitan is a real threat and you just see a bunch of Inquest wandering around and no Risen, would that not create a disconnect for the player? It might even be enough to confuse someone so they leave the game entirely.
Don’t get me wrong, I hate Risen and I really dislike fighting them. I just think that the way things are makes the most sense.
Some people get through the living story in a month, others in longer amounts of time.
The question still stands as to how Corsairs are able to access the power of god statues throughout Orr to make them deal damage and such.
It was possible in GW1 to easily do this because GW1 was a heavily instanced game. In that game you didn’t risk mixing the afflicted with the scavengers because it was not open-world. So if someone buys Factions now, they’ll see the afflicted everywhere and when they beat Winds of Change they’ll see scavengers. In what you’re suggesting, someone could buy GW2 and not see Risen, thus creating a disconnect with what they’re fighting in the open world and what they’re fighting in the personal story. I just defeated corsairs guarding the Gates of Arah, why is Zhaitan alive inside? I just stopped corsairs from capturing the temple of Balthazar, why are Risen using the Temple of Lyssa to make more Risen?
Either way, the army of Zhaitan seems to be formidable. Zhaitan was merely one large and powerful Elder Dragon, but an undead army is much more difficult to wipe out.
yeah probably new players would feel confused but what about 2 kinds of instances . one for those who have already beaten zhatan ( with trees growing some grass and no risen) and one for those who still got to kill zhaitan ? thats a good way imo ( would feel like living world atleast)
I believe that having two different types of the world (like pre-searing and post-searing) is a possible workaround, but then again there are many many people who would like to go back to pre-searing but cannot.
Anet said in the past that moving players from pre searing to post searing was found to be too displacing and caused many people not to play any more because it was too confusing, hence no equivalent in Factions or Nightfall. If you make two different Orrs, then you’ll have players who intentionally do not finish the story because they prefer the original Orr, and others who have finished the story being given no way to play along side those who have not finished the story. It creates a separation between people.
I’m not saying that there’s no possible way to cleanse Orr, but from my perspective Anet kinda backed themselves into a corner on this one and there doesn’t seem to be an effective way out.
exactly . yet they need to do something about it . itll probably come down to a living world release someday
This entire thread is the single motivating factor in my interest in Everquest Next. A world that actually changes and doesn’t care if those changes mean that new players can’t experience old content.
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