Server-Wide Events (the Order, Priory, Vigil)

Server-Wide Events (the Order, Priory, Vigil)

in Suggestions

Posted by: Mimir.4690

Mimir.4690

Hey guys!

I’m not going to call this a one-time event… Or anything in particular except “world-wide”. And by that, I mean server-wide, but you get the idea.

Nonetheless, I would love to see some events that relate to our character’s “order” – the Vigil, the Durmand Priory, and the Order of Whispers. Where characters from that server can participate in that event for the organization they have joined. Yes, this would limit the people who can participate… But still. I think it would be really cool to see other members of, for example, the Order working together for some kind of goal.

Something to consider for any future events! Thanks

(edited by Mimir.4690)

Server-Wide Events (the Order, Priory, Vigil)

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Posted by: PopeUrban.2578

PopeUrban.2578

I feel like there are plans for these kinds of things in the works. Ever notice how the order bases have these locked and unusable asura gates already set up?

What would be really neat would be Mad King’s Labyrinth-Like “raid” events that spawn an instance, and players all enter with different objectives/events depending on what faction they’re in.

For example:

“A Champion of Primordius threatens to break through to the surface! The pact urgently requests your assistance!”

Vigil – Battle the minions of Primordius at the hazard site! Allow none to escape!
*Superheated destroyers escaped [bar] starts full, lowers on escape, full escape fails, summons champions/veterans. Champs/vets do not drop remains.
*Veteran/champion [bar] killing resets escape bar.

Whispers – Collect remains of Primordius’ minions, and deliver them to the priory camp through a dredge-base battling the destroyers! You may bribe the dredge with the remains in stead for assistance and equipment!
*Supply chain efficiency [bar] Lowers over time, raises when remains are delivered, event failure if depleted. If failed, All bribed dredge lose faith in your abilities and return to hostile status, and the bar resets after 20 seconds.
*Bribe dredge – Dredge mobs and devices become neutral after X bribes, then friendly after X more. Remains are consumed when bribing!
*Kill Destroyers!

Priory – Priory researchers are designing a powerful ice weapon, but require destroyer remains to keep it from imploding! Assist with construction and operate containment turrets for the Vigil!
*Install heating elements! (Priory players may pick up remains dropped by whispers and use them on the weapon to hold off implosion.)
*Defend the research site! (Kill destroyers to defend the site and other players)
*Weapon Integrity [ bar] automatically drains over time, drains more when hit with attacks. Raises when priory players install heating with remains.
*Operate containment turrets [interactable device] simple simon says minigame that changes your 1/5 to a series of 5 symbols. The console displays symbols. Inputting the correct one fires a knockback pulse from the corresponding knockback turret at the vigil fight, inputting the wrong one causes the console to short out for 2 seconds with an aoe knockback, and gives the user the “Frustrated” debuff, preventing them from using consoles for 10 seconds.

All orders
*Weapon completion [bar] starts empty. Raises over time. Lowers when weapon takes damage.

Overall Design
So here you have an integrated pact operation with three orders interdependant on three objectives. The centerpiece of the event is the priory weapon. If successfully constructed it will freeze the hazard site, ending the invasion and rewarding a large chest. If it is allowed to implode, the event will end and reward no chest. Each order must complete their objectives efficiently to succeed. The priory has to help defend and keep up the weapon, which it can not do if whisper’s can’t deliver enough remains. Whispers can’t deliver enough remains if vigil can’t contain escaping superheated destroyers and ends up in the champion phase, where no remains are generated. The vigil can’t fully contain all of the superheated destroyers if the priory doesn’t successfully operate the containment turrets.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

(edited by PopeUrban.2578)

Server-Wide Events (the Order, Priory, Vigil)

in Suggestions

Posted by: Revolmak.2951

Revolmak.2951

“I feel like there are plans for these kinds of things in the works. Ever notice how the order bases have these locked and unusable asura gates already set up?”

Those get unlocked as you progress through your personal story.

On topic, I like this idea. Choosing an order never seemed to have much of an impact on my experience.

Server-Wide Events (the Order, Priory, Vigil)

in Suggestions

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

would love

Choosing an order never seemed to have much of an impact on my experience.

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Server-Wide Events (the Order, Priory, Vigil)

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Posted by: Toast.6459

Toast.6459

“I feel like there are plans for these kinds of things in the works. Ever notice how the order bases have these locked and unusable asura gates already set up?”

Those get unlocked as you progress through your personal story.

On topic, I like this idea. Choosing an order never seemed to have much of an impact on my experience.

I agree, pretty dramatic build up for not that great an ending.

Oh, you joined an order, cool. Oh, guess what, your order joined an order. Oh that old order? Nah, there was really no point to that.
^ kinda what it seems like right now

Server-Wide Events (the Order, Priory, Vigil)

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Posted by: PopeUrban.2578

PopeUrban.2578

“I feel like there are plans for these kinds of things in the works. Ever notice how the order bases have these locked and unusable asura gates already set up?”

Those get unlocked as you progress through your personal story.

On topic, I like this idea. Choosing an order never seemed to have much of an impact on my experience.

You’re correct actually! I must have missed the memo after the fort trinity mission. That, according to the wiki, unlocks it. Still, it would be a logical place to start such events.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Server-Wide Events (the Order, Priory, Vigil)

in Suggestions

Posted by: Mimir.4690

Mimir.4690

I love your idea, PopeUrban. That would be a lot of fun, and I imagine not that difficult to implement.

And while I haven’t progressed very far in the Order yet, I’m not too surprised that joining doesn’t affect the overall experience very much.