Server change issues, and the solution.

Server change issues, and the solution.

in Suggestions

Posted by: ReverantSpark.7309

ReverantSpark.7309

I just wanted to highlight an issue with the server change feature…
Our guild was on a low populated server that kept getting our butts kicked in WvW, so, we moved our guild to a more populated server… We lost all our upgrades in doing so, meaning we had to restart all over again… While this was a pain, this isnt the main problem…
The main problem is the fact that once we got there, we noticed a lot of guilds were leaving the server, meaning the population started to drop again, and our WvW capabilities were nerfed… So in essence, we changed server and lost all our upgrades for nothing…
Basically, your allowing people to switch to the winning server by allowing server transfers. And unfortunately, this is now what everyone HAS to do if they want to have a chance in WvW. Luckily for you, (and all of us) I have a solution…

Do away with permanent server transfers. Simples.
Balance the population of the servers by identifying how many guilds there are, and how many members they have, then spread them out across servers so its balanced. Then disable permanent server transfers. Make it so you can “visit” other servers so you can still play with friends around the world, but everything you do affects your “home” server. And when you enter WvW while visiting another server, it puts you back on your servers side. And when you leave… It puts you back on whatever server you were playing before.

Its either that, or balance the populations of the servers and do away with server transfers altogether. Cause as it stands, server transfers are ruining WvW and server population. Our server has just lost the 4 major guilds it had thanks to the server transfer feature… See my point?

All multiplayer team based games have some form of autobalance feature, WvW needs something similar. But considering the fact that its a persisting battle, and not just rounds like an FPS game, and your always representing the same team (your server) it cant have the traditional autobalance feature seen in FPS games. It needs something that would work for a persistent battle, something like what I suggested a moment ago.