(edited by FacesOfMu.3561)
Serverlessness
When you select a server, your characters are stored on that server and linked to the fragments that make up the world. Shifting servers takes time and a shifting of all of your collected data for the entire account. Your suggestion, while it would provide a way for people to remain on high pop or low pop at their choice, doesn’t work with the way your account information is stored.
I’m confused here. You’re not actually suggesting anything that isn’t already present. Even on my completely full, hard as heck to get on server because of said fullness, the leveling zones are pretty quiet. Unless you’re in a starter zone, you can avoid running into people really easily.
That is, those who tend towards introverted pasttiming rather than extraverted activities, even if it means being near, around, or with other players, but alone or unpartied.
This is present right now. I do it all the time. I run around unpartied most of the time and rarely talk to those I run into while roaming the world. There is no need for a new system to allow what the game already has. Also, half the playerbase? That’s a big number to pull out without proof. I am introverted yet I still have a guild.
What you’re suggesting here could be acchieved by simply changing servers. Want less people? Go to a less populated one. Want more people? Camp a full one at 4 am and hope you can get in. If my full server can have sparse zones, a medium or low pop one would be dead.
If you want "floating" characters, the entire structure of how the game handles the character data would have to be revised. This requires a lot of code work, a lot more testing, and then downtime to implement.
I am not trying to sound insulting, but you bought a Massively Multiplayer Online Role-Playing Game. :-P
-Hate