break. I feel like they should be back by now..”
Shadow Behemoth
break. I feel like they should be back by now..”
None of the world bosses are any good at the moment and need complete reworks.
None of the world bosses are any good at the moment and need complete reworks.
Basically thats the fine print in this thread. Either way, I wanted to share my thoughts on what can be done about the sb. Personally, I’d rather work at arenanet than throw ideas at them through the forums (ideas are dime a dozen) but I’ll need more than ambition to climb up in the video game market.
break. I feel like they should be back by now..”
None of the world bosses are any good at the moment and need complete reworks.
TBH I’d say the main issue with the lower level ones (SB, Frozen Maw, Jungle Wurm, Fire Elemental) isn’t with the bosses themselves, but with the player scaling.
A level 80 rare – exotic – ascended level player is just ridiculously overpowered in the 1 – 20 level areas (less so as you advance in levels). On my low level engineer it can take me a while to kill a mob, if I agro more than one mob at the time I can kill them but I better stay on the move and evading if I want to survive… on my level 80 guardian I can agro several mobs and kill them all in one or two attacks (the GS swirly attack is usually enough to kill most mobs).
These bosses are low level bosses, they’re level 15 events meant to serve as an introduction to multi events chains and bosses for starting players, they can’t be buffed too much or you’ll basically be locking people at the apropiate level from doing them and efectively making them high level content in low level areas.
I’d even say even make the gear downlevel to never be better than the best gear you can get on that area, if it’s not done already (can’t say it isn’t, just the feeling that my exotic geared level 80’s are significantly more powerful when downleveled than characters of the apropiate level on the best gear I could find at the level). If you’re downleveled to level 10, for example, your gear should be taken down to the equivalent of a level 10 blue gear (since there’s no greens until level 14), at level 20 you should get the equivalent to green gear (since rares don’t show up until level 30) and so on.
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
Some people say the downscaling is already too harsh (primarily about crit chance/damage). Although I think the scaling isn’t optimal atm, the mechanics are what really make it challenging. If boss A requires players to stay alive and damage it, thats fine. But if boss A has no moves to scare players from standing in one spot with a ranged weapon (or melee in some cases) then there is the problem. Bosses need ways to deal with both melee, and ranged, something the Golem Mark II does well (the field, and then his turret circle). But not only can these epic bosses be blinded rending all their aoe skills, which are aimed at thinning players or atleast making them stay on their toes, useless. They also arn’t very threatening. For the first time since I started, I get to see the jungle wurm’s true colors. It isn’t a breeze in the park as it once was, but I still feel like it doesn’t hurt enough (still, being the first time I get to start experiencing it, I do enjoy the jungle wurm. Interesting skills, just not harsh enough).
Most bosses are just too straightforward, there needs to be things on the side for them. Take the Ancient karka for example. You broke down trees, exploded gas pockets, even shot rocks at it. Aside from the message on the top right guiding you, it wasn’t just hack and slash straightforward. Many dungeon bosses have great mechanics, and the temples in orr have some good mechanics (I like grenth the most) but these other “world bosses” couldn’t change anything if their design depended on it atm. They cannot fail, and are very simple fights even though they look badkittentastic. I enjoyed the feeling of roaming a zone only to come across some giant beast reigning havok all around it, something I don’t see often in gw2 (the champion icebrood in NW corner of frostgorge comes to mind). Downscaling was a great idea to make low level areas still relevant, but boss mechanics should be fun and challenging at all levels. Currently I don’t feel either one from the majority of them. As from the number of posts about this topic, I reckon several others don’t either.
break. I feel like they should be back by now..”
(edited by NinjaEd.3946)